Redefinition means using technology to create entirely new learning experiences that would be impossible without it.
The learning task is completely transformed.
Technology enables innovative learning opportunities that go far beyond traditional classroom methods.
This is the most transformative level—where technology redefines what’s possible.
Technology creates opportunities that never existed in the traditional classroom.
Emphasis on global collaboration, authentic audiences, and real-world tasks.
Fosters student agency, creativity, and innovation.
Students may create products or experiences that have lasting impact beyond school.
The tools listed below can be utilized for redefinition, but the tool does not define the level of SAMR, it is determined by how the tool is being used for learning.
District Access In Class Link
Traditional Task:
Writing an essay
Class discussion
Analyzing a topic
Solving equations
Creating graphs
Conducting research
Collaboration
Drawing or Painting
Class Field Trip
Redefinition Example:
Students publish eBooks or blogs for a global audience
Hosting virtual author Q&As or joining online book clubs
Create a video essay or podcasts with narration, music, and visuals to share globally
Design real-world math games or simulations
Collecting data and visualizing it digitally
Demonstrating learning with a documentary
Collaborating with student globally
Create a 3D model and share it with others
Taking a virtually reality expedition
Digital Tool:
Adobe Express, Canva, Book Creator
Zoom, Google Meet
Book Creator, Adobe Express, Canva, Google Notebook LM
Book Creator, Adobe Express, Canva
Google Sheets, Canva
Adobe Express, Canva
Zoom, Google Meet
Tinkercad, 3D printing
ClassVR, Google Arts