On this page, you will find a find a range of resources that will introduce teachers and students to the wonderful world of STEM. These cards can be shared with your colleagues and students in your school.
Tablet Robotics
Dash Challenge - Create a Trundle Wheel
Dash is a versatile robot that can be used with students who are just beginning their coding journey and with those who are working at a more advanced level. In this activity, mathematics is incorporated into a great coding activity that encourages collaboration and discussion.
Tablet Robotics
Dash Challenge - Triangle Trouble
In this activity, mathematics is incorporated into a great coding activity that encourages collaboration and discussion. This activity offers an alternative to drawing a range of triangles. Rather than just using the pen and paper approach, students will have the opportunity to use code to accurately measure and create a range of triangles.
Coding
MakeCode Challenge - An Amazing Maze
MakeCode Arcade allows students to create digital solutions in the form of gamification. Students will learn about coding concepts while engaging in a fun and interactive digital ecosystem. There is also the potential to link this activity with other learning areas.
Coding
MakeCode Challenge - Design a Platform Game
Learn about how computers perform tasks based on the instructions (algorithms) people develop to create code using the online tool MakeCode Arcade. This step by step guide will assist you in creating a basic platform game. It is a simulation around movement. A simulation is a representation of a real life situation.
Handheld Virtual Reality
CoSpaces Challenge - Sea Explorers
In this activity, you will create a CoSpaces world that educates others on the wonders of the ocean. You will incorporate moving objects from the object library and code them to complete certain actions. You will also incorporate multiple quizzes into your world to educate others about the wildlife that live in the ocean.
Inventor Robotics
Microbit Challenge - Rock, Scissors, Paper
The Microbit is a pocket-sized computer that introduces you to how software and hardware work together. It has an LED light display, buttons, sensors and many input/output features that, when programmed, let it interact with you and your world. These step by step instructions will allow you to utilise basic code to create a rock, scissors, paper game. Different outcomes can be created using the 'if / else' function
Inventor Robotics
Microbit Challenge - Number Before and After
The Microbit is a pocket-sized computer that introduces you to how software and hardware work together. It has an LED light display, buttons, sensors and many input/output features that, when programmed, let it interact with you and your world. These step-by-step instructions will allow you to utilise basic code to create a random number generator allowing students to practice identifying number before and after a given number.
Inventor Robotics
Makey Makey Challenge - Popping Presentations
The Makey Makey kit serves as a bridge between the physical and digital worlds, enabling users to create unique and interactive projects. Its uses are vast and diverse, ranging from designing custom video game controllers to implementing musical instruments using household items.
In this challenge, students will use the Makey Makey as a console to engage with an informative presentation.
360° Camera
Situ 360 Challenge - How Cool is my School?
The 360° camera is a fantastic tool for capturing panoramic images that can be used to create virtual tours and immersive resources. Together with Situ 360, creating a school tour is easy and engaging for students.
Filming
Filming Challenge - Green Screening with WeVideo
Green screening empowers students to unleash their creativity and generate video projects that transcend the boundaries of reality. Picture a student crafting an enlightening documentary set on the moon or delivering a scientific presentation on volcanoes while standing in front of an actual volcano. And the best part? All of this unfolds within the secure confines of a classroom.