Oceans are an important part of our ecosystem and are essential for the survival of humans and countless other species. Unfortunately, oceans are constantly under threat. Students can investigate these threats and present their information in a creative way using digital technologies.
In the first part of this activity, students use the Microbit to create a flashing light for a fishing net. Bycatch is where animals that weren't intended to be caught end up in fishing nets. Studies have discovered that these flashing lights can reduce the amount of bycatch significantly.
The code on this microbit prototype will start flashing when the Microbit is exposed to a certain level of darkness. This represents the net reaching deep levels where there is darkness. Once the Microbit senses that there is limited light, it will start flashing.
This activity is a protoype only. Microbits should not be used in or near water.
In the second part of this activity, students use CoSpaces to create a quiz about underwater environments. This is an interesting and engaging way for students learn about this precious ecosystem. Students should be explicitly taught all of the components of CoSpaces prior to them starting. They should also be given sandbox time so they can familiarise themselves with the platform.
Once students gain the confidence to use the basic platform features, they can start using more advance functions that will really bring their work to life.
Suggested Geography Outcomes - Stage Two
Suggested Geography Outcomes - Stage Three
Suggested Geography Outcomes - Stage Two
Suggested Geography Outcomes - Stage Three