Rhonda Luetje, Technology Learning Coach
@rhondaluetje, luetje_rhonda@dublinschools.net
Virtual Reality - iPod (or iPhone BYOD) + Google Cardboard Viewers
Many Virtual Reality opportunities make use of Google Cardboard, a platform that is inexpensive and widely accessible. Experiences that are labeled “WWGC” (Works With Google Cardboard) are easy to find and curate, AND are easy for teachers and students to create. The main experiences that will be utilized are through Google Expeditions VR , YouTube 360 videos, and Roundme.
Augmented Reality - iPod
One option for curated Augmented Reality content makes use of Google Expeditions AR. Teachers can find AR experiences that connect to their standards.
Augmented Reality - iPod + Merge Cube
Imagine a conversation that can happen about the study of the Human Body Systems if a student is able to hold a beating heart in his hand. There are several Merge Cube Specialty Apps that have animated AR objects can can be explored.
Augmented Reality - iPod + Merge Cube
You can search for 3D images on the web on sites such as Thingiverse, then download them for 3D printing. Additionally, any .stl or .obj files on the web can be loaded into the Object Viewer app, and held in the student’s hand.
Augmented Reality - iPod + Merge Cube
Augmented Reality also has a place in student creation through Tinkercad. Students can use this simple, cloud-based tool to create their own 3D models, then hold them.