Through exploration of places and things in Virtual Reality and Augmented Reality, students become immersed in experiences from which they can connect new learning.
Research tells us that students learn about new concepts more deeply and retain their understanding longer when those concepts are connected to life experiences. Although ideal, not all new learning can be connected to experiences. While some students are lucky enough to have rich experiences from which to draw, not all students have the opportunities in their lives to visit new places and see new things. There are also experiences that likely NO students have had – climbing to the peak of a mountaintop in the Swiss Alps, for example. With the use of Virtual Reality and Augmented Reality, the mountaintop and other powerful experiences can be brought into the classroom and shared with ALL students. As a result, students have the opportunity to construct their own lasting understandings around new learning by drawing from experiences.
Virtual Reality and Augmented Reality are not new, but are not yet widely used in schools. In the past, this limitation was due to high costs and limited availability/versatility.
Google Expeditions, Google Tour Creator, YouTube 360, Merge Cube, and HP Reveal (formerly Aurasma) have become more accessible in the past year both in cost and versatility. There are not only opportunities now to curate/consume VR and AR experiences, but also for students to create VR/AR experiences for one another.
The Dublin Innovation Grant proposes that the use of Virtual Reality and Augmented Reality can close the "experience gap," and to give kids experiences they would not have been able to have otherwise.
I have signed up to lead a session (50 minutes) at Leadership Academy to expose teachers to transformational instructional ideas that make use of VR and AR.
I am facilitating a summer workshop (3-hour) to expose teachers to VR and AR activities, and how to intentionally build activities within a blended environment (Schoology).
Fall and Spring course offering will support teachers in reaching individual technology goals, some of which may include the use of VR and AR. Teachers can earn 1 or 2 semester hours with direct coaching.
Through coaching, this VR/AR Pilot will focus specifically on 7th grade Science & Social Studies (22 teachers and 1,264 students).
This VR/AR Pilot will link to Science and Social Studies standards, although other teachers specifically interested may come along for the ride.
I am prepared to lead a Release Day (half day for each Sci/SS - share subs) for 7th grade Science & Social Studies teachers. The 3-hour workshop will immerse teachers in a wide variety of VR/AR lessons from the standpoint of a student, followed by instructional design around the use of VR/AR.
Pilot Teachers will act as "Train the Trainer" model for subsequent years.
This kit and accompanying support can be replicated. I am looking to maximize flexibility with this kit configuration while saving the district money.
Support teachers in leveraging VR/AR – NOT just for the "cool factor." VR and AR needs to be paired to good instruction within standards to maximize student learning.
With implementation of VR and AR, support the activity by sharing expectations with students, guide their reflection, and help them connect their experience to new learning and vocabulary acquisition.
Guide teachers to consider both VR and AR Experiences for their students – both consume/curate as well as providing opportunities for students to create.
Through Tinkercad, Google Tour Creator, and HP Reveal Studio, there are Maker Space opportunities.
This Merge Cube example was done with Amy McGhee's 7th grade Weird Science Lunch Bunch at Davis Middle School. This opt-in small group gives students a podcast to listen to, then they get together over lunch at the end of the week. There were approximately 12 kids in attendance. We had 3 Merge Cubes, and made use of the kids' iPhones with the free Object Viewer app. This particular activity had students listen to a podcast that included a mystery solved by... fossil evidence, making inferences, and showing grit. Radio Lab included a 3D scan of the fossilized skull that was the focus of the podcast. We used the Merge Cube to look for the evidence ourselves.
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Students in Mandy Heath's 8th grade Science class were learning about glaciation, and used Google Expeditions to visit several locations where glaciation was evident. Students made observations of rock features around the world. They will use these observations to infer the relative age of rocks and fossils. Click here to view the full activity. After this activity, students will be able to decipher the order of geologic events as shown in a digram like this:
Click here for more information about this specific activity.