Please note: All Wonder Workshop robots require a compatible device and app to use. No devices are included in the kits.
ETLS has iPads available for checkout with your kit. Please visit the iPad page to learn more.
Inspire Imaginations
At Wonder Workshop, our award-winning Dash robot, suite of apps, and Make Wonder platform encourage play and learning to make creative problem-solving concrete and tangible. Our vision is to inspire kids of all ages by giving them tools to imagine and invent the future.
-- Wonder Workshop
Dash & Dot - Dash is a real robot, charged and ready to play out of the box. Responding to voice, navigating objects, dancing, and singing, Dash is the robot you always dreamed of having. Use Wonder, Blockly, and other apps to create new behaviors for Dash.
Dot is a clever little robot with multiple sensors and a quirky personality. Kids will learn about robotics and develop fundamental coding and problem-solving skills while having fun. Dot’s projects range from crafting and active play to storytelling and construction.
Included in this kit are Learn to Code Challenge Cards and Learn to Code Curriculum Guide that follows a scope and sequence aligned to Code.org's Computer Science Fundamental series covering the six fundamental coding concepts: sequences, loops, events, conditionals, functions, and variables across six coding levels.
Recommended Ages: 6 years and up / Grades 1 and up
Learning Concepts: Coding and math (Mathematics: Standard 3, Data Analysis, Statistics and Probability - Mathematics: Standard 4, Shape, Dimension and Geometric Relationships)
Available Kits: 2
Each Kit Contains: 1 Dash Robot, 1 Dot Robot, 1 Gripper Building Kit, and K-5 Learn to Code Challenge Cards and Curriculum Guide
4 Books: What is Computer Coding?, Everything Robotics, What Are Programs and Apps?, and Dash and Dot: Makers as Innovators
Dash and Dot Wonder - The Wonder Pack kit comes with a Dash and Dot robot and an accessory pack: bulldozer bar, tow hook, decorative bunny ears & tail, smartphone mount, and xylophone attachment. This exceptional value pack will spark creativity and encourage kids to use their imagination while helping them develop problem-solving skills.
Included in this kit are Learn to Code Challenge Cards and Learn to Code Curriculum Guide that follows a scope and sequence aligned to Code.org's Computer Science Fundamental series.
Recommended Ages: 6 years and up / Grades 1 and up
Learning Concepts: Coding and math (Mathematics: Standard 3, Data Analysis, Statistics and Probability - Mathematics: Standard 4, Shape, Dimension and Geometric Relationships)
Available Kits: 1
Each Kit Contains: 1 Dash Robot, 1 Dot Robot, 1 Gripper Building Kit, 1 Accessory Pack,
and K-5 Learn to Code Challenge Cards and Curriculum Guide
4 Books: What is Computer Coding?, Everything Robotics, What Are Programs and Apps?, and Dash and Dot: Makers as Innovators
Dash & Dot and Cue Robots Apps:
Wonder Workshop Helpful Links:
Make Wonder (Use the free tier version, we don't have a subscription)