Finishing my final design project and this course has been a huge learning experience. When we started, I was honestly a little overwhelmed by the idea of modeling a car in Autodesk Maya, but now I’m really proud of what I accomplished. I was able to create the car’s body, wheels, headlights, and small details like the mirrors and door handles. Learning tools like extrude and bevel helped me make everything look smooth and realistic.
One of the hardest parts was making sure both sides of the car were symmetrical and getting the curves to look natural. There were times when parts of the car looked blocky, and it took a lot of trial and error to fix that. With feedback from my teacher, tutorials, and practice, I learned how to use edge loops and smoothing to improve the design.
The final project really taught me patience and how important it is to plan ahead. I’m most proud of how the car turned out overall, but if I had more time, I would focus more on the interior details and adding textures to make it look even more realistic.
This course has helped me get better at 3D modeling and made me a lot more confident in my design skills. The skill-building projects earlier in the course taught me the basics, which I used to tackle the final project. At first, managing my time was tough, but I learned to set small goals to stay on track and keep making progress.
The best part of this course was seeing my work come together and realizing how much I enjoy design. I’m now excited to take on more challenging projects in the future, and I feel like I have a strong foundation to keep learning and improving. This course showed me what I can achieve with focus and hard work, and it’s made me even more interested in pursuing design.
Key Light
Key & FIll Light
Key, Fill, Rim Light
Volumetric Light
Create 3 objects and demonstrate a Sweep Mesh:
Distribute
Taper
Twist
Profile
Multi Colored Cube
TEST 1: Multi colored, random scale and location.
TEST 2: random scale
The Final object should look like this.
Create Polygon Tool
Snapping to vertices and Grid
Mirror over axis
The Final object should look like this.
Create Polygon Tool
Snapping to vertices and Grid
Insert Edge Loop with a set number of divisions
Extrude thickness to specific unit.
Skill 5: Spinning Top Example Playblast
SKILL 6: Skull Mudbox
SP#3: Maya Simple Character Model
w/ UVs Layouts
SP#4: Mudbox Character