https://www.youtube.com/watch?v=1xXJV3t6BIw
CROSSNET is a game for 4 or more players. You can play the game by following these steps and tips:
4 players must then take their positions, one in each square. If there are additional players, they must form a line along the outside area of square 1.
Players then focus on getting to the 4th square while scoring 11 points.
The game kicks off with the player positioned in square 4 serving the ball across the nets to square 2. So this means the direction of the service is diagonal.
The player in square 2 must return the ball over the net to any of the other squares. From this point on, the basic rules of volleyball apply (most of them at least).
The game continues with players rallying the ball until one of the players misplays. A player who misplays is “out” and must return to square 1 or, in the case of more than 4 players, must join the back of the line formed outside square 1, while the rest of the players rotate into the empty space in a clockwise direction.
Players who are in a higher position square do not rotate with the rest of the players.
Players in square 4 only leave square 4 if they misplay or another player gets them out.
Unlike volleyball, CROSSNET players only have one hit to get the ball over the net and into another square.
The player in square 4 scores by getting other players out or when other players get each other out. Players in square 4 can also earn additional points by being the last player to touch the ball before another person fails to deliver the ball over the net.
The overall winner of the game is the first player in square 4 to score 11 points.
If there is a tie, additional rules apply. The CROSSNET game includes a “win by 2 points” rule. This means that if any 2 players reach 10 points at the same time, the winner is the player that can get 2 more points than the other opponent.
When a player is out, they join the back of the queue or return to square 1.
Four players choose a square 1-4. To start, the player in the 4th square serves diagonally to the 2nd. From there, the game is live, and the 2nd square can return the ball to any square. Players protect their square with only one hit. The goal is to get to the 4th square and score 11 points. In order to get to the 4th square, you will need to eliminate your friends by landing the ball in their square and rotating clockwise when a player is out. The 4th square is the only place you can score points and a player keeps their points when eliminated.
Boundaries:
When determining the four quadrants, it’s important to keep the layout in mind, outside boundaries are the outermost edges of the entire court, while the lines within the outside boundaries divide the individual player’s squares.
If a player lands the ball on any outside boundary, it is considered in play and the player in that square is eliminated. However, if the ball lands outside of the outer boundary, the player that last hit the ball is eliminated.
If a ball travels over the net and into a player’s square, they are responsible for returning and playing the ball.
If the ball travels over the net, into a player’s square and then under the net into another player’s square, it is the responsibility of the first player to return the ball.
After making an attack hit, you are allowed to pass your hand beyond the net, but the contact must have been made within your own playing space.
Setup
The court is divided into four squares.
Serve
Square 4 serves from out of bounds diagonally to square 2.
Gameplay
Whoever misplays is eliminated and returns to square 1.
Score
When a player in squares 1-3 misplays, square 4 gets a point. Games go to 11 points, win by 2.
1. Quickly designate who will begin in the 4th square.
2. Serve the ball gently to land the ball into the 2nd square.
3. It typically makes sense to try to eliminate the player with the most points.