Workshop 3 & 4

The resources on this page will support reflection, discussions, and feedback around the video clips shared by educators. 

Click on each button below to open up a new window to the resource.

Ground Rules. Share the air / sharing is caring. No one knows everything, but together we know a lot. Lean in as a listener and a learner. And of course... misery is optional.
Goals. To look closely at our practice. To identify areas of growth. To empower one another to be the best educators we can be! To celebrate each other in our awesome moments and our whoopsie moments.

Created by: Scott Family Amazeum

What the video reflection IS and is NOT. This is NOT... a performance review or an evaluation of your quality of work. Calling out "right" or "wrong" facilitation.  This IS about... professional development. Being critical friends for each other and building our learning community.

Created by: The Tech Interactive

FiM Flowchart

While this flowchart may support discussions around how to respond to youth's failure experience during Workshop 2, it may also serve as a lens to review video clips and provide feedback to one another. (Created by: Bakken Museum)

Workshop 3 and 4 Questions

This list of questions supported the discussion around failure both as part of watching video clips and more holistically to reflect on the campers’ experience.  (Created by: Montshire Science Center)

Language and Feedback Tips

The questions in this document provide educators a way to prepare for sharing their clip with their peers, asking and preparing feedback to/from their peers, and appropriate language to use for facilitating and talking about failure. (Adapted by: The Tech Interactive)

Failure Buckets-Note Taking Sheet

This document provides educators a way to take notes while watching a video clip of their peers. It guides educators to take notes on either the educator, a child, and/or the environment. (Created by: Scott Family Amazeum)

Failure Party Connection Cards

These cards are to be utilized when discussing and providing feedback to an educator regarding their shared video clip. It is to promote connections to one another based on shared experiences, perspectives, and noticings within the video. It is also a way to provide an outlet for shy individuals to contribute to the conversation. (Adapted by: Scott Family Amazeum)

Healthy, Band-Aid, Surgery Reflection Game

The three cards - healthy, band-aid, surgery - are utilized to reflect on different scenarios, events, or even video clips. For example, suppose as a team you are considering how the material prep may or may not have led to a failure moment as illustrated in one of the video clips shared by a lead facilitator. Healthy would indicate a positive reaction; surgery a negative reaction; and band-aid indicates in need of repair. (Created by: Scott Family Amazeum)