Happy Women's History Month! Artists use specific design practices to address the needs of multiple stakeholders.
Select one from all year to practice in depth or combine two processes with yourself or a partner. We'll focus on how women in STEAM are combining artistic and engineering practice to make art and compassionate tech.
SEL Warm Up: Serena Williams "Dream Crazier" Nike Ad
Elite athlete Serena Williams is reclaiming the ableist term “crazy” to describe women who “try something different.” What would you like to do this year when we learn online and in hybrid? Write a cartoon show with your own soundtrack? Print your own action figures? Design your own T-shirt line? Let’s dream it together!
Artist Focus: Team Leaders Holly Liu and Keisha Howard
Holly Liu, Founder of Kabam Mobile Games
Keisha Howard, Founder of Sugar Gamers Online Community
Here are questions, scaffolded assessments each team member can answer for adapted design process questions.
Instructional Tools: Game Theory and Gamification Resources
Population Education: Game Theory
ISTE: Gamification
Virtual Field Trip