Planning technology for learning
The question of purpose is in my view the most central and most fundamental educational question since it is only when we have a sense of what it is we want to achieve through our educational efforts—and ‘achieve’ needs to be understood in a broad sense, not in terms of total control—that it becomes possible to make meaningful decisions about the ‘what’ and the ‘how’ of our educational efforts, that is, decisions about contents and processes (Biesta, 2012, p.38).
Book Review: The Beautiful Risk of Education, by Gert J. J. BiestaBoulder and London, Paradigm, 2013. Pp. 178. Hb.m$109.65. Pb. $31.95.Here are some digital technology for learning frameworks. Each set of frameworks has a different focus.
These frameworks were developed to help educators design and develop technology-rich learning environments . The frameworks help us determine the level of technology integration in the learning environment and evaluate if the technology is enhancing, extending and/or transforming learning.
Click on the links below to see how different frameworks can help you think about what digital technology to use for different learning outcomes and different learning experiences.
Look at the blended learning models to see how educators apply these frameworks and design blended learning approaches to to meet the needs and circumstances of specific learners.
Designing for Learning Outcomes
What are the digital literacy skills, attributes and capacities need to be addressed in curriculum design ? How can learning environments support learners leverage the use of networks and technology to enhance their learning, work and community life?
Frameworks that represent ideas for planning technology-rich learning environments and blended learning curriculums that meet the digital literacy needs.
A blended learning framework - ISTE Standards for Students
A computer basics framework - Northstar Digital Literacy Framework
A computer basics / blended learning framework - Maryland Department of Labor Digital Literacy Framework for Adult Learners
A roadmap to reach the City of Seattle’s vision to become a more digitally equitable city, where technology’s opportunities equitably empower all residents and communities - Seattle Digital Equity Initiative Digital Skills Framework
Designing for Learning Experiences
The Technology Integration Matrix
The Triple E Framework
Here is what Lisa Kolb, the creator of the Triple E Framework says about the frameworks:
SAMR and TIM are both helpful practical frameworks, yet they tend to focus on the tool first (as well as other pieces, such as the teacher’s comfort with technology) and learning goals second.
Triple E takes the strongest pieces of these frameworks and weaves them into a practical measurement tool that focuses on the learning goals before the technology tool.
Thinking about Teaching Innovation
The SAMR Model
SAMR = Substitution - Augmentation - Modification - Redefinition and describes a way to think about the result of integrating digital technology for learning into a curriculum.
The LoTi Framework - Levels of Teaching Innovation
This is a Teaching Innovation Framework that is similar to SAMR but includes a resource for reflecting on how different learning activities fit into the framework.
Designing for Modes of Learning
Bloom's Taxonomy
Some people have done some work to align the Bloom's Taxonomy learning domains to SAMR.
HEAT
H.E.A.T Framework = Higher-order thinking - Engaged learning - Authentic connections - and Technology use is a student learning framework that describes what learners are doing at different levels of digital technology integration with reference to Bloom's Taxonomy.
Applying the Frameworks
Some curated lists that use these frameworks to evaluate apps and websites for learning.