Guide to Winning the Relay
The Hullabaloo Race is a long standing tradition at Camp Parsons. Each troop enters a team of eight scouts who race in a giant relay around a large portion of the camp. The Race takes place Friday afternoon immediately following the Hullabaloo Patrol Competition.
- 4 Runners: Four scouts with blazing speed.
- 1 Walker: This scout must keep one foot on the ground at all times and can not pass.
- 2 Canoers: Two skilled paddlers to test the waves of Jackson Cove. (Both must be Swimmers)
- 1 Swimmer: Must be able to get out of a canoe in water WITH OUT SWAMPING IT and swim to shore. they should be a competitive swimmer, and should wear water shoes they can swim in. (Must be a Swimmer)
- 1 Baton: Creativity is encouraged (make it falic). After the race, the batons are collected to be judged. A Dremel tool and belt sander can be useful for carving the baton which should be easy to carry and has to float (in case swimmer drops it). Its also good to attach a string so the swimmer can put it around there neck
The troop that finishes first in the Hullabaloo Race earns the privilege of selecting a staff member to jump off the end of the pier in full Class A uniform. This marks the beginning of the Octopus Cup canoe race.
As soon as the Patrol Competition is completed make sure that all of your Troop's Relay Race participants are present in front of the Dining Hall. READY...SET...GO!
- Runner #1: Starts at the Dining Hall and runs up the inner-camp road to the crossroads in front of Ecology Conservation. His final destination is Checkpoint #1.
- Runner #2: Runs toward the pier passing between the staff cabins and the rock wall on Werner Beach. His final destination is Checkpoint #2 at the Boat House.
- Swimmer & Canoers: Canoes leave from Werner Beach after the Swimmer takes the baton from Runner #2 and walks to his team's canoe and gets in. They paddle out around the pier and head toward Central Beach. At a staff designated point (Checkpoint #3) the Swimmer jumps out of the canoe and swims for shore. The Swimmer does not wear his PFD when swimming. He should carry baton inside wetsuit or swim trunks while swimming. Swimmer should wear booties/Tevas so he can run full speed across rocky beach. Swimmer then walks the Central Beach shore and passes the baton to the Walker at Checkpoint #4. See Octopus Cup race for canoeing tips and strategy.
- Walker: Takes the baton and walks the Central Beach trail to its entrance. He then passes the baton to Runner #3 at Checkpoint #5 in front of Met Jr.
- Runner #3: Runs between Mt. Townsend and the Craft Lodge then makes a right turn after passing Scout Skills. He continues past Fort Duckabush and heads for Checkpoint #6 in front of the Silver Marmot Grill. Runners cannot pass on swim beach trail but can pass once past swim beach/main trail junction.
- Runner #4:He is the Anchor Leg. He runs from the Silver Marmot Grill, up the hilly trail (toward the Dining Hall), makes a right turn at the crossroads in front of Ecology Conservation, and heads toward Werner Beach. This leg should look familiar because it is similar to the route of Runner #2. The final destination is the finish line located between the staff cabins and the pier.