Commerce & Equipment

Starting Wealth

A character’s starting wealth can be multiplied by successful points of luck. The Luck Multiplier equals x1.5 for 1 point, x2 for 2 points, x2 per point thereafter.

Social status affects starting wealth.

Serfs:1d6x20cp + 40cp; 10pt Disad

Laborers/Peasants: 1d6x20sp + 40sp; 5pt Disad

Average (Tradesman/Commoners): 1d6x20gp + 40gp

Ranks 1-5: 1d6x40gp + 80gp, plus 200gp per rank above 1.

Ranks 6+: 1d6x200gp + 800gp, plus 2000gp per rank above 6.

Equipment List

The Wilderlands equipment list is identical to the d20 SRD equipment list.

The list is available as a PDF for review, or as an hdp file for use with HeroDesigner.

Banking

You can store funds in most banks Withdrawls/Moneychanging is a 10% fee. Funds are guaranteed by the King of Thunderhold. Remember... 100 coins per kg.

Safe Boxes are available by weight of contents:

Per month

0.5kg = 5cp + courtesy access

1kg = 1sp + 1cp access

2.5kg = 2sp + 2cp access

5kg = 5sp + 5cp access

10kg = 1gp + 1sp access

25kg = 2gp + 2sp access

50kg = 5gp + 5sp access

Delinquency is tolerated for a year, and require payment in full to retrieve the goods. After that the goods are sold.

Members in good standing can often make withdrawls from a different office on credit if in good standing. Defaulting on such actions is frowned upon.

Finer banks can key a safe box to multiple individuals but will make no effort to limit access beyond standard measures. Be careful who you trust.

Availability

The chance of an item being available is 16-, -1 per full 10% of the location's 'gp limit'.

Magic items are at an additional -2.

Time required to find is 6 hours, -1 step on the time chart for each 2 points of success.

Quantity = 1 unit. Consumable Magic Items and Mundane Items may be greater quantities with half the success indicating 1/2d6 * half the amount of success is available (minimum 1), and half the success reducing time to find.

All items are limited to 'gp limit'/Value quantity (drop fractions).

Refresh = the next time to check for item availability is 1 day per full 10% of the 'gp limit' if it was unavailable, x1d6 if it is a magic item. If the item was purchased, the base time is 1 week.

Example: Grimlon's 'gp limit' is 3000gp. The party wants to buy a Handy Haversack, which is 2000gp. The availability of that item is -7, plus -2 for being a magic item, for a total of 16- minus -9 = 7-. If the roll is made, even if it is made by more than 0, only 1 Haversack can be found since 3000/2000 = 1.5 (drop fractions) = 1.