A character’s starting wealth can be multiplied by successful points of luck. The Luck Multiplier equals x1.5 for 1 point, x2 for 2 points, x2 per point thereafter.
Social status affects starting wealth.
Serfs:1d6x20cp + 40cp; 10pt Disad
Laborers/Peasants: 1d6x20sp + 40sp; 5pt Disad
Average (Tradesman/Commoners): 1d6x20gp + 40gp
Ranks 1-5: 1d6x40gp + 80gp, plus 200gp per rank above 1.
Ranks 6+: 1d6x200gp + 800gp, plus 2000gp per rank above 6.
The Wilderlands equipment list is identical to the d20 SRD equipment list.
The list is available as a PDF for review, or as an hdp file for use with HeroDesigner.
You can store funds in most banks Withdrawls/Moneychanging is a 10% fee. Funds are guaranteed by the King of Thunderhold. Remember... 100 coins per kg.
Safe Boxes are available by weight of contents:
Per month
0.5kg = 5cp + courtesy access
1kg = 1sp + 1cp access
2.5kg = 2sp + 2cp access
5kg = 5sp + 5cp access
10kg = 1gp + 1sp access
25kg = 2gp + 2sp access
50kg = 5gp + 5sp access
Delinquency is tolerated for a year, and require payment in full to retrieve the goods. After that the goods are sold.
Members in good standing can often make withdrawls from a different office on credit if in good standing. Defaulting on such actions is frowned upon.
Finer banks can key a safe box to multiple individuals but will make no effort to limit access beyond standard measures. Be careful who you trust.
The chance of an item being available is 16-, -1 per full 10% of the location's 'gp limit'.
Magic items are at an additional -2.
Time required to find is 6 hours, -1 step on the time chart for each 2 points of success.
Quantity = 1 unit. Consumable Magic Items and Mundane Items may be greater quantities with half the success indicating 1/2d6 * half the amount of success is available (minimum 1), and half the success reducing time to find.
All items are limited to 'gp limit'/Value quantity (drop fractions).
Refresh = the next time to check for item availability is 1 day per full 10% of the 'gp limit' if it was unavailable, x1d6 if it is a magic item. If the item was purchased, the base time is 1 week.
Example: Grimlon's 'gp limit' is 3000gp. The party wants to buy a Handy Haversack, which is 2000gp. The availability of that item is -7, plus -2 for being a magic item, for a total of 16- minus -9 = 7-. If the roll is made, even if it is made by more than 0, only 1 Haversack can be found since 3000/2000 = 1.5 (drop fractions) = 1.