MYP Design


Design is a problem-solving activity.
 It provides a means of clarifying, synthesizing, and dramatizing a word, a picture, a product, or an event.

- Paul Rand

Course Description:

Design is the link between innovation and creativity, taking thoughts and exploring the possibilities and constraints associated with products or systems, allowing them to redefine and manage the generation of further thought through prototyping, experimentation and adaptation

It is human-centred and focuses on the needs, wants and limitations of the end user. 

Inquiry and problem-solving are at the heart of the subject group. MYP design requires the use of the design cycle as a tool, which provides the methodology used to structure the inquiry and analysis of problems, the development of feasible solutions, the creation of solutions, and the testing and evaluation of the solution. In MYP design, a solution can be defined as a model, prototype, product or system that students have developed and created independently. 


The MYP Design course offered at ISU covers both Digital design and Product design. 

Digital design uses the design cycle to solve problems through the use of a computer system. The study of digital design equips students to create computer-generated digital products/solutions to solve a problem and meet a perceived need. Two-dimensional (2D) tangible solutions created using computer- aided manufacturing techniques are typically the result of a digital design course. Distinct digital design units include web design, interactive media design, programming and control, etc...

Product design uses the design cycle to solve problems through the use of tools, materials and systems. The study of product design equips students to manipulate a variety of materials to create tangible products/solutions to solve a problem and meet a need. Three-dimensional (3D) tangible solutions made using computer-aided manufacturing techniques are typically the result of a product design course. Distinct product design courses include food product design, fashion design, electronic product design, engineering design, etc...


The Design Cycle

A: Inquiring and Analysing


Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyse the need for a solution and conduct an inquiry into the nature of the problem.

In order to reach the aims of design, students should be able to:

1. explain and justify the need for a solution to a problem for a specified client/target audience

2. identify and prioritize the primary and secondary research needed to develop a solution to the problem

3. analyse a range of existing products that inspire a solution to the problem

4. develop a detailed design brief which summarizes the analysis of relevant research.

B: Developing Ideas

Students write a detailed specification, which drives the development of a solution. They present the solution.

In order to reach the aims of design, students should be able to:

1. develop a design specification which clearly states the success criteria for the design of a solution

2. develop a range of feasible design ideas which can be correctly interpreted by others

3. present the final chosen design and justify its selection

4. develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.

C: Creating the Solution

Students plan the creation of the chosen solution and follow the plan to create a prototype sufficient for testing and evaluation.

In order to reach the aims of design, students should be able to:

1. construct a logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution

2. demonstrate excellent technical skills when making the solution

3. follow the plan to create the solution, which functions as intended

4. fully justify changes made to the chosen design and plan when making the solution

5. present the solution as a whole, either:

a. in electronic form, or

b. through photographs of the solution from different angles, showing details.

D: Evaluating

Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact on the client or target audience.

In order to reach the aims of design, students should be able to:

1. design detailed and relevant testing methods, which generate data, to measure the success of the solution

2. critically evaluate the success of the solution against the design specification

3. explain how the solution could be improved

4. explain the impact of the solution on the client/target audience.