DM FNB Barrel Of Fun

DESCRIPTION

DM FNB Barrel Of Fun

UT Deathmatch / Team DM, Large, 6 - 16 players. Future Tech Industrial Processing Facility. Released March 2004.

This is an installation of sorts where someone is brewing up some nasty caustic slop. Located on a desolate peak somewhere in a desert valley or canyon in the mountains, it's hazy and hot outside with the sun setting in the west... There's also a lack of Gravity on the roof for some unexplainable reason :P Watch out for the spinning parts of the big machine - they can GIB you - and be warned some of the Jump Pads are a bit on the tricky side - you have to hit them just right or you can smash your head on the ramps overhead.

The oldest map I've released, BoF sat for 3 years before I finally put it out. Originally, it was simpler but jam packed with stuff around the spinning machine. Lifts and framing were on the inside of the drum and no walls to occlude meant low FR.

In 2002, I merged BoF into "Conical-beta", but that proved too big. Reworked BoF to use ColdSteel tex and added deco detailing beyond most ut99 maps of the time. Bots were ok, but warpzones and the complex layout meant BoF was not for everyone. Some nice emails afterwards from players vindicated my decision to release it.

The map is not really that physically big, but the levels are interconnected by Warp zones, so it seems like a huge map. When played on typical current hardware, there are NO performance issues at all. The skybox Terragen images were provided by Jim 'King Mango' Castile, and the pickup base meshes by John 'SabbathCat' Martin.

The music track is IsoToxin from the game Unreal.

Note: Once BoF was released, I completed both CTF and DOM conversions of the map, but didn't release them at the time since the game play (being more-or-less vertical) seemed a bit on the quirky side. In 2009, I decided to just release these two extra maps anyways, since they were essentially completed maps.

GALLERY