Dr. Andeen has spent her career on IceCube developing the cosmic ray composition analysis, which answers the questions: what are cosmic rays, where are they from, and how do they get here? She will briefly discuss her work, but there will be more about cosmic rays in the coming weeks. Dr. Andeen will also discuss what it means to be a scientist and the varied paths that can lead to a career in science.
Dr. Karen Andeen is an Assistant Professor in the physics department at Marquette University, Milwaukee, WI. She has worked on several experiments, including IceCube, but also AMS-02 (on the International Space Station) and CMS (on the Large Hadron Collider at CERN, in Geneva, Switzerland). Her specialty is cosmic ray physics, and she presently leads a research team focused on cosmic ray composition research with IceCube. Each year Dr. Andeen hires several undergraduate students in her lab to help analyze data and build and test detector upgrade prototypes for IceCube. Dr. Andeen has worked or studied on six continents, speaks a few languages, plays a handful of musical instruments, loves to read and to meet new people, and prefers tea over coffee. She has a family at home, including two young children (age 2 and 5), "and in the winter," she says, "we all like playing in the snow and dancing in the kitchen."
You can email Dr. Andeen at karen.andeen@icecube.wisc.edu
Dr. Andeen's slides are here.
This internship's design challenge is to code a communication tool to teach your peers about something you've learned from our guest speakers during this internship. You are welcome to make an app, an animation, or a simulation, and you are also welcome to use any coding platform you choose. If you are a beginning coder and need a place to start, you can follow the lessons I'll provide regarding code.org's Express Course. You are also welcome to use any other code.org course that you like to improve your coding skills and make your design.
Please still do the knowledge checks every week, even if you are NOT using my suggested code.org lessons.
In summary, you can choose any of the following options to improve your coding skills:
Option 1. Join our class on code.org (instructions below). We'll learn the basics of using code.org for block coding, and you'll create a design by the end! Dr. Shirey will see your progress and your lesson completion and even see your code if you need help.
Option 2. Do the recommended lessons on code.org on your own. Dr. Shirey will not be able to see your code as you work. Make sure you create an account and sign in to save your work!
Option 3. Don't do the code.org lessons but use code.org to create your app/simulation/animation. Consider the App design lab or Game lab. Make sure you create an account and sign in to save your work!
Option 4. Design and code in any coding language you choose. You MUST be able to share your work via a URL at various check-ins. You will also still need to do the knowledge checks.
To get set up with a personal login, do the following:
Create a Code.org account with your own email addresses. If you already have a Code.org account associated with your email address, you can skip this step.
Visit this link to join your section: https://studio.code.org/join/YMPPCT
Share the privacy letter with your parents to introduce them to Code.org and allow them to review code.org's policies on student privacy.
Follow the instructions below to sign in.
Have your students do the following to sign in with their personal logins:
Go to www.code.org and click the 'sign in' button.
Sign in using the email and password they created.
We encourage you to share this letter with parents to introduce them to Code.org, share your student sign-in information, and allow them to review code.org's policies on student privacy. Just looking for a letter about Code.org's privacy policy for families? Check here.
If you're feeling very lost or overwhelmed, please don't worry. We will scaffold your design using this series of supports. If your final project ends up being one of these and not a functioning animation, app, or simulation, that is okay. However, I think that you'll be able to make something you're proud of if you follow the lessons in this course. We'll explore the use of the scaffolds more next week.
Session 2 slides from Dr. Shirey
Continuing the design challenge Phase 1: Problem Definition tool (Google Doc copy, Word download, PDF download).
Assignment #2: Datatypes on code.org & knowledge check
Complete intro to coding lessons on code.org
Complete the week 2 knowledge check by Sunday, January 24 (to give Dr. Shirey time to process your answers and steer next steps.)
Email your design challenge Phase 1: Problem definition tool to Dr. Shirey kshirey@wisc.edu