The board games of the 90s some made a history in the world of board games because it is a form of entertainment. This is the most relevant:
The Dream Phone was the ultimate 90s mystery game for many girls. The object of the game was to find out which "hot" guy had a crush on you. By using the giant pink electronic phone, players would dial 555 numbers and talk to guys in order to gather clues.
Best-selling board game Cranium broke out in the late 1990s. From the beginning, Cranium co-inventors Richard Tait and Whit Alexander brought on Gary Baseman to create the visual identity of this award-winning board game, including the iconic characters of Word Worm, Creative Cat, Data Head, and Star Performer.
In the wild world of Jumanji , they're only a dice roll away. Choose your pawn and set out on a deadly journey. Decode rhyming card messages that could spell disaster! Roll 8-sided dice together to rescue a fellow player in danger! Fail to escape, and the jungle could swallow you whole!.
This game represents a small auction designed by Queen Knizia and was published in 1992 by Hans Im Glück in Germany. The players represent art salespeople who are dedicated to buying and selling works of art from five important figures. At the end of each round of the game, the players sell the paintings they bought to the bank.
Atmosfear was a game that was based on a video cassette game, although it was not the first video cassette but it was something innovative during the 90s, it was produced in 1991. To play it, each player has to write their worst fear on the cards that can be reused. and then the cards have to go to the middle of the board.
Resources
Dream phone: https://discover.hubpages.com/games-hobbies/Dream-Phone#
Cranium: https://www.garybaseman.com/work/cranium/#
Modern art: https://www.meeplelikeus.co.uk/modern-art-1992/