The Japanese Formula 1 Track is a very cool track to me with its bridge and the different terrain heights. This track was simple to make and turned out amazing. I really like the whole look to it and has some great scenery to it. Each track that is in this game will have its own weather cycles to make them feel alive. This track will be set out to be windy and cloudy, showing of the particle systems in unity with clouds and falling leaves. Everything shown below is all done in 3ds max as the research part is all done online.
Why was this track chosen?
I chose the Japanese grand prix as it is located in Japan which fits our theme for the game. I also decided this one for the fact that it has a bridge. This may seem weird of a reason but with a bridge on the track it really gives the race a whole different feel when you are driving around the circuit. The feel of going under a bridge and then looping back over it makes it feel so much more exciting rather than just a simple circuit without any obstacles. Another reason this track was chosen is because it is meant for racing, these Formula 1 tracks are built out to be made for cars to go around them and race opponents which matches what we are doing with our game.
Step 1: Finding a reference image
The first step i did was to make sure i got up some reference images to help me get an idea of what im dealing with. When i found one as simple as it could get i would save that so then i can trace over it in 3ds max later down the line.
This part was extremely simple and easy to do. I first saved the image as a png and located it on file explorer. When the image was located i had loaded up 3ds max. I brought out a plane in 3ds max so that the image can sit on something. After that was brought out i then dragged the image from my file explorer to the plane in 3ds max and that was that, next step was the tracing.
In this step i started tracing the track. Now the simplest way i found out how to trace the track is by going on YouTube to see how i can make roads in 3ds max. One of the first videos i found on YouTube was someone using the line tools to create their roads. So i decided to follow that.
After watching some videos on how to create roads in 3ds max i got started. The line tool was very easy to use and got the hang of it really quickly. At this rate i would be to create a track in 2 minutes. This method saved me lots of time and helped me be able to get them out of the way and carry on with the cars.
I recorded myself tracing the track using the line tool in 3ds max. I showed off how simple it was to follow the road with the line tool and i also showed you how i turned it into a road by tweaking some settings. The result is fantastic and its crazy how much it looks like a race track when its only on the beginning stage.
The next step to make it look more like a race track is by colouring it. The way this is done is by creating swift loops around the whole track. These swift loops would be placed around the track where i want different markings whether that's the corner markings or the lined markings around the entire track. After the swift loops are all in place i would then use the face tool to pick where i want a certain colour to be. I first started off with the road colour.
To create the colour of the road i would select the whole object in face mode by using the element tool and the dragging in a road like colour from my materials tab that i had already made straight onto the model. The final outcome of the track would look like this on the right and this is just the beginning. With that base colour in i am already seeing a difference. But it will start to look even more like a track when i start adding in the road markings.
Next up, is the road markings. This step would be the more tedious step as it would require clicking each face individually. The white markings on either side is simple as i would double click the faces i want to be the outer lines and it would loop around the whole model. I then would change it to an appropriate colour and that's it. The outer lines were created.
Creating the corner markings were easy but extremely time consuming. The end result was worth it but i wish there was another way of doing this method. The way its done is again, by clicking the faces i wanted to make one colour which in this case the red markings. I would click a few faces on the edge of the road and make sure to leave a gap in between each face i select so then i can go in with the white
After the red marking was put down on all of the corners i then went in with the white markings. The way i did it with the red colour i would do the exact same thing but fill in the gaps and then make that colour white to create that corner marking you would see on a Formula 1 track.
The final step was polishing everything up. This would be such things as adding a start/finish line, a pitstop line marking, bridge supports etc. This stage was just making sure nothing was off and that everything was where it needed to be. After this step was done and everything for the road itself was ready, i started moving onto the props/ structures.
Creating the Assets for my track