The Pit-Stop Building
The most important asset to me when when thinking of an F1 type of race is the Pit-Stop building. This building really fills in the gap that is missing around this track and makes the whole feel of the track much more real. This building was very simple and basic without much detail. I didn't want this model to take up too much time as i wanted to get to the cars as soon as i could.
References
Again, like the japanese track i made sure that i had some references to really help me gather and form this building togerther.
The Progression of the building
To create the building i got a cube and made it rectangular. I would then move onto creating the front garages for all the teams that are in a real Formula 1 race. This would mean i would need to create 9 swift loops. After the garages are marked i would then inset and extrude in the front faces to look like separate garages. moving on i would create the oddly shaped roof. To get this done i would select all the top faces and inset slightly so there is a lip to work with. I would then extrude the whole faces up to get the extention on the top. To get the pointy look done i would select random edges on the top and raise them up creating that point look. To raise one end of the roof up i would just simply select a vert and raise it up. And that was the building done. The final step was just colouring it.
The first part of this stage was to create the materials. I made sure they were fitting the real structure and that they weren't so shiny as its all concrete.
The next thing i did was give the roof a little lip around the edge to give it some shape. I then made an over hang above the garage doors to create that little over head balcony
And here it is. The final product of the Pit-stop building. This model was aimed to look like the real thing but as i was going low poly i didn't want to catch too much detail.