Here i will show off all of my progress work from where i started to where i have ended up. I will be using videos that i have from recording my models and images to help gather the small details I didn't pick up in the videos to help push my explanation even further.
Starting off my production part of the project i wanted to make sure i had a set out plan ready for me to start. I made sure i knew what i wanted to model first and what i should model last. In my proposal i made it clear that the cars were my biggest problem as i have never modelled cars this detailed before. The first thing i made sure was to watch some videos on how to model cars in 3DS Max and when i was pretty confident on how to start i started away at setting up the blueprints for me to get started on modelling. I also made clear that these cars are set out in different groups. There will be 4 player cars and 4 AI cars and each car would have there own skills in terms of how great they perform so starting with the first player car and AI car, they would both be equally as good, then moving onto the second player and AI car they'd both be equally as good but faster and so on.
Car Models
I made it clear enough that i needed to model 8 cars in total which is broke down into 4 player cars and 4 AI cars. This soon changed later down the line to 3 player cars and 3 Ai cars due to time management, meaning a total of 6 cars. I also made it clear that i wanted to start out with the player cars first and then go to the Ai cars but i ended up changing that plan as i felt like it would be better modelling the first player car and then the first AI car and then the second player car and second AI car etc.
Moving onto modelling, i started with the first AI car which would be the BMW M3 E46. By clicking on the picture of the BMW you will be taken to a page where i show off how i made it from the beginning to the end. I talk about the struggles i had and things i found really easy throughout the model. Moving on i then modelled the Nissan 350z. Again if you click on the image of the Nissan it will take you to a page where i showed how i modelled that car from the beginning to the end. Moving onto the Mazda, make sure to click on the image to see my progression throughout the model, Same for the Toyota, Audi and the Ferrari.
Race Tracks
Moving forward, after modelling the first two cars i realized we needed a track desperately for these cars to drive on, so i got out some ideas off the internet and started looking through at some tracks. I started on Trello where i note all of my objectives i need to complete and wrote down a few ideas for the race tracks. I made sure that there was an idea of how many tracks we want for this game. This was easy to do as originally we had 8 cars meaning we can put 2 cars on one track which would allow us to do a total of 4 tracks. After that was noted i did some researching into what tracks to use and i ended up coming across a sports called Formula 1. This sports is a competitive racing where drivers compete against big companies such as Red Bull, Ferrari etc to become a world champion. After doing some research into this sport i found out that there is a Japanese circuit they race on and i thought that would be suitable for our game.
I ended up looking into the design of the track to see how simple or complicated it would be to model. After some time looking i noticed one problem i would come across and that is the fact it has a bridge, So that's something i took note of. Moving onto the second track, i continued to look it F1 to see the other circuits they race on and i managed to come across a track within our country called the British track. I decided to choose this as it is another fitting track to race on but its also in our own country which would make our game feel great driving around a famous track that we are known for. This track ended up being a really simple track as there were little to no terrain levels as it is all pretty much flat. There were no bridges or hills to worry about as much on this track which would make my life a lot easier when modelling this track.
For the last two tracks i wanted something more nature/ off road type. With that in mind i started looking into off road maps and came across a big variety of tracks that were great. The problem i had with these kind of tracks is that they seemed to be really hilly and all over the place and as that sounds great i would find it really hard to model and i didnt want to take too much time out of these tracks as i had more cars to model. With that thought out of the window my team member Alex Needham introduced me to a new word called Touge. Now at first i was a little confused of what he meant by that. The word Touge also know for meaning 'Pass' in Japanese are well known famous country drives around Japan. These drives tend to have curvy roads and forestry scenery. I started researching into this word and found some amazing tracks that i thought would really fit for our game especially as its a Japanese circuit.
With all that in mind a noted down some stuff on trello so that i can keep track of what it is i am wanting. Down to 3 tracks now that the off road track is out of the window we decided to lower the amount of cars needed as we would have an un even amount of cars on one track as well as the cars we chose wouldn't really fit on an off road course.
To check more out about how i made these track and what was easy or hard about them then click on the images to see my whole process. The touge map was modelled by my team member Alex Needham so if you want to see how that was made then go check out his page which is linked on my teams page.