SleepMore

Overview

Problem Statement: Sleep deprivation among Singaporean students is becoming a rising issue as more youths are not receiving sufficient rest.

Project Scope: Tasked to hypothesize a problem and follow the step-by-step UX process to build a solution to it.

SleepMore is an imaginary app that tracks users sleep pattern and incentivizes users to rest more through a gamification method. 

It was created as part of a UI/UX module in Digipen where the goal was to come up with a high fidelity mobile application from base in the span of 12 weeks.

End Product: High Fi Mockups and Figma Prototype


Members:

Jamie Ang, Ashley Goh, Xavier Tan, Jaina Lagace