You can customize visualization for your skin.
Add This First:
<EFFECTS
id = "anyname"
top = "X"
left = "X"
width = "X"
height = "X"
allowall="true" or "false"
onclick="anyname.next();" (optional)
>
Then add:
<bars id="testControl"
displayMode="either 0, 1, 2, 3, 4"
levelWidth="3"
levelFallbackSpeed="0-255"
showPeaks="true or false"
peakHangTime="0-255"
horizontalSpacing="0-10"
transparent="true or false"
fadeMode="0-4"
levelScale="0.5-1"
levelColor="#123456"
peakColor="#ABCDEF"
backgroundcolor="#123ABC"/>
For Example:
Bars:
<bars id="testControl"
displayMode="0"
levelWidth="3"
levelFallbackSpeed="3"
showPeaks="true"
peakHangTime="6"
horizontalSpacing="1"
transparent="false"
fadeMode="1"
levelScale="1"
levelColor="#81ff00"
peakColor="#ff0000"
backgroundcolor="#000000"
/>
Waveform:
<bars id="waveform"
displaymode="3"
transparent="false"
peakcolor="#e0e0e0"
levelcolor="#808080"
backgroundcolor="#000000"
/>
Mountains:
<bars
id="bar1"
displayMode="2"
levelFallbackSpeed="30"
transparent="false"
levelScale=".9"
showpeaks="false"
levelwidth="1"
horizontalSpacing="0"
backgroundcolor="none"
fademode="0"
/>
Dot Scope:
<bars id="dotscope"
displayMode="4"
transparent="false"
levelColor="#ff078a"
peakColor="#ABCDEF"
backgroundcolor="#111110"/>
Hidden:
<bars id="waveformhidden"
levelcolor="black"
displaymode="3"
transparent="true"
/>
Particle (WMP 7-10 only):
<dotplane
cameraDistance ="1"
transparent="false"
fadeColor1="#e0e0e0"
fadeColor2="fff00A"
fadeColor3="#808080"
fadeColor4="#81ff00"
fadeColor5="#ff0000"
FallbackSpeed="3"
fallbackAcceleration="3"
reset="true"
spinX="3"
spinY="3"
spinZ="3"
stopSpin="false"
backgroundcolor="#000000"
/>
Spikes (WMP7-10 only):
<spikes
displayMode="1"
transparent="false"
FallbackSpeed="2"
foregroundColor="#ABCDEF"
backgroundcolor="#000000"/>
Amoeba (WMP7-10 only):
<spikes
displayMode="2"
transparent="false"
FallbackSpeed="2"
foregroundColor="#FFFF00"
backgroundcolor="#000000"/>
Alchemy custom color
<alchemy
foregroundColor="#00FF00"
backgroundcolor="#FFFFFF"/>
Alchemy EQ Mode (WMP 11 and 12 only):
<alchemy
minimode = "eq"
alpha = "0-255"/>
You Must add this after you made a custom visualization:
</effects>
And you added a custom visualization to a skin.