A warband is a persistent group of players who choose to act together within the Wargrounds across multiple events. Warbands are intended to be long‑term social, narrative, and organisational units rather than temporary teams assembled for a single game.
Warbands exist to:
Create social cohesion and belonging for players who want a consistent group identity
Provide a structure for mentorship and onboarding, especially for newer players
Contribute meaningfully to the shared narrative of the Wargrounds
Offer a recognisable presence that helps other players understand who you are, what you value, and how you play
Warbands are not required to participate in Wargrounds, though they are in order to be a member of a faction. Choosing not to join a warband is a valid and respected way to play.
Because warbands have outsized influence on player experience, tone, and culture, they carry responsibility as well as privilege. Warbands are expected to act in ways that support the health, safety, and longevity of the community as a whole.
All warbands must exist under one of the following three factions:
The Most Holy Empire of Confederated Kingdoms
The League of Free Peoples and Nations
The Dreadhorde
Factions act as broad narrative and organisational frameworks, not rigid or totalising identities. A faction provides context, tone, and alignment, but does not grant ownership over an entire culture, race, ideology, or aesthetic.
A warband should represent one expression of a faction’s values, history, or worldview - no single warband is the definitive version of that faction.
A Warband’s concepts and lore must intentionally leave room for:
Other warbands within the same faction
Individual character agency and divergence
Future narrative developments introduced by admins or other players
This approach ensures factions remain diverse, flexible, and able to grow over time without contradiction or exclusion.
To maintain fairness, accessibility, and healthy community dynamics, warbands are subject to strict size limits.
Minimum size: 3 players
Maximum size: 10 players
The maximum size of 10 players includes all members, without exception. This means:
Players who list the warband as a secondary warband still count toward the cap
Players who tour and later formally join are counted once they are accepted
The size cap exists to:
Prevent social dominance or factional stacking
Reduce pressure on unaffiliated players
Ensure leaders can realistically care for and support their members
Encourage the formation of multiple distinct warbands rather than a small number of oversized groups
Admins may review or intervene if a warband’s size or structure begins to negatively impact player experience or game balance.
Joining a warband is considered a mutual commitment between the player and the group. It is not intended to be an instant or casual decision.
Touring Recommendation
Players are strongly encouraged to tour with a warband for two to three (2–3) games before formally joining.
Touring is:
Organised through the warband leader
Communicated to admins by the leader
Intended to allow all parties to assess fit, expectations, and group culture
Touring exists to:
Protect players from joining incompatible groups
Give leaders time to clearly communicate expectations and boundaries
Reduce social friction, pressure, or regret
Admins may recommend touring in situations where concerns exist about group fit, player wellbeing, or rapid expansion. The final call for Warband membership is the decision of the Warband Leader and tentative player.
Players who are not members of a warband are always entitled to participate in Wargrounds events.
Wargrounds does not require warband membership to access gameplay, narrative, or community involvement, though there may be additional benefits to having joined a Warband.
Combat-focused games: non-warband players will be auto-assigned to sides based on numbers, balance, and safety considerations
Immersive or narrative-focused games: non-warband players are expected to assist a faction directly rather than acting independently
This structure ensures:
Fair and balanced teams
Clear narrative alignment
Equal access to play regardless of social affiliation
Not joining a warband is a valid long-term playstyle, and will not be removed from Wargrounds as a whole. However, joining a warband is generally preferential for game-balance and community inclusion purposes.
Creating a warband is a request to take on additional responsibility within the Wargrounds community.
Players wishing to form a new warband must submit a written request to the admin team via email at wargrounds.battlesport@gmail.com with Warband Application - (Warband Name) as the preferred subject of the email.
Submission Requirements
Applications must include the following elements:
Warband name
Must be distinct and non-totalising
Requested faction
One of the three available factions
Elevator pitch / unique theme
A concise explanation of what makes the warband distinct
What niche, tone, or role it fills
Style guide
Visual identity and cohesion
Costume expectations and boundaries
Overall aesthetic tone
In-character lore
Minimum of two paragraphs
Must link the warband to its chosen faction
Lore should invite interaction, not restrict it
Admin assistance is available on request
If you choose to collaborate with other warbands in lore-linking, this is encouraged so long as all parties consent, and must be removed upon request
Warband leader
Named individual responsible for the group
Must hold a valid Working With Vulnerable People card
Player list
Current members at time of submission
Must be kept accurate and up to date
Applications are assessed collaboratively, with the goal of ensuring alignment with community values, narrative cohesion, and player safety.
A warband leader occupies a position of trust, visibility, and influence within the Wargrounds.
Leadership is not purely an in-character role. It carries real responsibilities toward players and the wider community. A warband leader does not necessarily need to be the in-character leader of a warband, but is it required that they adhere to these expectations.
Warband leaders are expected to:
Actively care for the wellbeing, inclusion, and safety of their members
Set and maintain a healthy internal group culture
Support new players and touring members
Communicate clearly, promptly, and honestly with admins
Uphold safety rules, behavioural expectations, and admin rulings
Read and Sign the Warband Leaders agreement upon Warband approval
Leaders are also responsible for:
Managing conflict within their warband where possible
Escalating issues to admins when appropriate
Ensuring their warband’s conduct reflects positively on the faction and game
Failure to meet these expectations may result in admin intervention, leadership review, or removal of the warband.
Warbands play a major role in shaping the shared fiction of the Wargrounds.
When creating lore and playing in-character, warbands must:
Avoid claiming exclusive ownership over races, cultures, ideologies, or factions
Leave narrative space for other warbands and individual characters
Treat lore as a tool for generating play, conflict, and interaction
Lore should function as an invitation, not a barrier. Warbands that attempt to close off narrative space or override faction identity may be asked to revise their concept.
Admins act as custodians of safety, narrative consistency, and long-term community health.
They are not gatekeepers, but collaborators.
The warband approval and review process exists to ensure:
Player wellbeing and protection
Sustainable social dynamics
Narrative coherence across the game
Open, good-faith communication between warband leaders and admins is expected. We are here to collaborate and tell a growing and unique story, and provide a safe and productive environment in which to do so.
Admins may request clarification, changes, or additional support at any stage of a warband’s life cycle.
Warbands are one of the most powerful forces shaping the Wargrounds experience.
They influence how new players feel welcomed, how stories emerge, and how conflict is experienced on and off the field.
This framework exists to ensure warbands remain a positive, creative, and sustainable part of the game.
If you are considering forming or joining a warband, do so with intention, care, and respect - for the world, for the story, and for the people beside you.
You can find the old Warband rules on the Archived Warband Rules