Swapped "Lips Squash" and "Full Pucker" Lips controls and revised Lips annotations
Re-enabled deactivated Floor constraint on Foot.L control
Assigned Clavicle and Pectoral bones to Mechanisms Collection
3.0.2 2025-05-28
Restored render visibility of Eye R and Iris R
3.0.1 2025-05-24
Restored missing UV Map node so that wrinkles work correctly without Skin Shader
3.0 2024-10-16General:
Ended support for older Blender versions
Organised and named Collections
Added control annotations
Added UDIM texture layouts
Reworked body UVs
Added templates
Added helper bones for musculoskeletal system
Added Age Control
Adjusted toes
Renamed Root bone to Scale, added new Root bone and parented Scale to it (in preparation for Age control)
Parented Shapes (gender/race/age) control to new Root bone, so Age Actions which scale the rig don't cause cyclic dependency errors
Renamed Head material to Skin and removed Body material
Locked Body, Eye, Iris, Teeth and Tongue object transforms to prevent them from being accidentally moved
Reshaped Corrective Leg Scale shape keys and adjusted drivers
Added annotations to nodes in Wrinkle group node
Converted colour space of mask images to Greyscale
Head
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added Body Age and Body Baby Teeth shape keys to teeth
Fixed face UV symmetry
Adjusted lower eyelid UVs
Adjusted Eye and Eye Drag vertex groups
Adjusted Eyes Down shape keys
Adjusted medial canthus area of Eyelids shape keys
Adjusted Mouth Corner Squeeze, Smile, Corner Up, Corner Down and Lip Lower Down shape keys, primarily to improve closed-mouth smile
Replaced Corrective Scale Neck shape key with Corrective Scale Neck Long and Corrective Scale Neck Short
Adjusted Head Bone and Neck 2 Y Rotation vertex groups
Adjusted Corrective Head Down shape key
Adjusted Jaw Y and Jaw Z shape keys to cooperate with musculoskeletal system
Added Larynx control (requires Musculoskeletal Head to function)
Renamed NurbsPath to Tongue NurbsPath
Changed Head control bone shape
Reparented Teeth Upper from Jaw proportions bone to Head Bone
Removed upper lip scaling from Corrective Jaw Scale shape key
Adjusted Wrinkle Mask Eyes Frown L and R driver F-Curves
Hands & Arms
Reshaped hand mesh
Reshaped hand corrective shape keys
Reshaped Corrective Scale Finger shape keys and adjusted drivers
Optimised hand topology
Adjusted hand weights
Improved accuracy of phalanx bone lengths and hand size
Added fingers IK/FK switch
Added Adductor Pollicis helper bones to hands
Reanimated finger curl actions subsequent to hand rig alterations
Increased fingernail size
Modified fingernail topology to facilitate length customisation
Added Fingernail [length] shape key and assigned drivers to Thumb L and R controls
Repositioned and rescaled shape key controls
Repositioned wrist joint and reworked Corrective Wrist Extend and Flex shape keys and driver curves
Added Corrective Wrist Deviation shape keys
Added Corrective Arm Pronation and Supination shape keys
Added Corrective Arm Down shape keys
Added Corrective Arm Medial shape keys, and Arm Medial IK bones to drive them in IK as well as FK
Added Corrective Elbow Compression shape keys
Added driver variable that reduces Corrective Elbow shape key according to Arm Length
Added Corrective Arm External and Internal [rotation] shape keys
Added Corrective Arm Shoulder Position shape keys (driven by Arm Position rotation)
Adjusted shape keys and weights associated with shoulder deformation
Adjusted Corrective Shoulder Up shape keys to work with musculoskeletal system
Adjusted Corrective Scale Clavicle shape keys
Adjusted Corrective Scale Arm shape keys
Renamed Corrective Shoulder Back and Up shape keys to Corrective Arm Shoulder Back and Up
Substituted Corrective Shoulder Forward shape keys with variant that respects musculoskeletal clavicle, and renamed originals to Corrective Arm Shoulder Forward Clavicle (for easier access when sorted by name)
Added Clavicle Bone vertex group to Body object to improve deformations when moving Arm Position control
Modified shoulder topology
Modified Corrective Arm Up driver
Shortened sternal end of Clavicle bone
Repositioned elbow joint
Added Upper Arm Deform bones to correct IK vs FK disparity when elbow is flexed
Disabled arms soft IK to preserve upper arm length when elbow is flexed (can be re-enabled by setting Upper Arm IK Stretch in Bone Properties to 0.1)
Included Arm Position control in IK and FK bone collections
Removed Corrective Thumb Out shape keys as they have been made redundant
Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
Refined Tongue Width shape key
Adjusted tongue shape to accommodate teeth modifications
Repositioned teeth control bones to be slightly higher
Adjusted tongue drivers for improved scaling in African and Asian poses
Adjusted teeth UVs
Rotated tongue UVs -90°
2.1.1 2022-11-05
Enabled Iris R Pupil shape key
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Scaled Iris UVs
Renamed Sclera material to Eyeball
Fixed eyeball/eyelid intersection
Fixed issue with Eyes Down shape keys being activated when eyelids are raised
Refined Eyelids 1-6 shape keys
Reduced Pupil control's maximum dilation
Removed duplicate nodes and superfluous Mix RGB node from Wrinkles node group
Improved Corrective Scale Neck shape key
2.0.3 2022-08-08
Reverted addition of weights to Shoulder control due to sternum vertices being left behind when moving Pelvis
2.0.2 2022-06-01
Eliminated movement in right medial canthus when Eye Squint L shape key is activated, and vice versa
2.0.1 2022-05-04
Fixed an issue that was crashing Blender 3.1.0 and above
2.0.0 2022-04-26
Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
Raised upper torso to shorten default neck length and adjusted neck angle to be more vertical
Remodelled eyeballs for improved accuracy
Added Wrinkles node group
Added Wrinkles A and B poses
Refined facial shape keys
Added corrective shape keys to improve definition of clavicle when shoulder rotates
Added Nose 2 controls for decoupling Nose Sneer from Lip Upper (primarily for combining with Pucker and Pout shapes)
Fixed stepping issue when moving face controls by small amounts, by increasing X scale of F-curves for several face shape key drivers
Added Mouth Lips Squash shape key
Added Corrective Lips Pucker Up and Mouth Lip Upper Down shape keys
Removed Corrective Lips Down shape key due to redundancy
Removed Mouth Lip Upper In and Mouth Lip Lower In from Lips control
Increased Mouth Push X limits
Fixed mouth control symmetry issue
Reworked Nose Squint shape key and added expression to make Nose Sneer partially override it, for better deformation when combining the two
Added geometry to extend plica semilunaris
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Separated Eyelids Fold into L/R shape keys, renamed them Eyelids Down L/R and added expressions so they cooperate with Eyelids controls
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Unlocked Torso Z axis and added Limit Location constraint to fix issue with it failing to reach poses in Pose Library
Refined shoulder deformation
Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
Moved Eye Target default position further from face
Replaced Limit Location constraint on fingertips and feet with Floor constraint, for added functionality such as surface angles and sticky surfaces
Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
Renamed Cornea material to Sclera
Adjusted eyelid bulge Warp modifier curves for better fit
Adjusted Teeth Upper Male/Female position
Improved tongue positioning for European and Asian proportions
Removed unused Action constraints from Arm Poles
Added weights to Shoulders control to improve sternum deformation
Adjusted Clavicle weights
Simplified text for race and IK/FK controls
reduced minimum Limit Scale value on Pupil control
1.0.4 2021-07-13
Removed erroneous 4° X axis rotation in Forearm bones, which was offsetting default pose and causing arm FK/IK mismatch
1.0.3 2021-07-02
Fixed an issue whereby vertices in the medial canthus were being influenced by finger and thumb corrective shape keys
1.0.2 2021-01-11
Enabled render visibility of Body object
Added empty Key 1 shape key to Teeth Upper, Teeth Lower and Tongue
Restored README.txt file
1.0.1 2021-01-08
Adjusted Mouth Lip Upper driver F-curves for more stable transitions when combined with Mouth Smile shape keys
Fixed value discrepancy in Shoulder.R Limit Rotation constraint
1.0 2020-12-03
Initial Release
Face Rig
3.1.0 2025-07-12
Restored missing "Pucker" pose by fixing Mouth Push and Mouth Corner Squeeze drivers
Swapped "Lips Squash" and "Full Pucker" Lips controls and revised Lips annotations
Assigned Clavicle and Pectoral bones to Mechanisms Collection
3.0.2 2025-05-28
Restored render visibility of Eye R and Iris R
3.0.1 2025-05-24
Restored missing UV Map node so that wrinkles work correctly without Skin Shader
3.0 2024-10-16General:
Ended support for older Blender versions
Organised and named Collections
Added control annotations
Added UDIM texture layouts
Added templates
Added helper bones for musculoskeletal system
Added Age Control
Renamed Root bone to Scale, added new Root bone and parented Scale to it (in preparation for Age control)
Parented Shapes (gender/race/age) control to new Root bone, so Age Actions which scale the rig don't cause cyclic dependency errors
Renamed Head material to Skin and removed Body material
Locked Body, Eye, Iris, Teeth and Tongue object transforms to prevent them from being accidentally moved
Added annotations to nodes in Wrinkle group node
Converted colour space of mask images to Greyscale
Face
Added tear line mesh
Added Body Age and Body Baby Teeth shape keys to teeth
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Fixed face UV symmetry
Adjusted lower eyelid UVs
Adjusted Eye and Eye Drag vertex groups
Adjusted Eyes Down shape keys
Adjusted medial canthus area of Eyelids shape keys
Adjusted Mouth Corner Squeeze, Smile, Corner Up, Corner Down and Lip Lower Down shape keys, primarily to improve closed-mouth smile
Adjusted Jaw Y and Jaw Z shape keys to cooperate with musculoskeletal system
Renamed NurbsPath to Tongue NurbsPath
Changed Head control bone shape
Reparented Teeth Upper from Jaw proportions bone to Head Bone
Removed upper lip scaling from Corrective Jaw Scale shape key
Adjusted Wrinkle Mask Eyes Frown L and R driver F-Curves
Neck/Shoulders
Added Larynx control (requires Musculoskeletal Head to function)
Replaced Corrective Scale Neck shape key with Corrective Scale Neck Long and Corrective Scale Neck Short
Adjusted Head Bone and Neck 2 Y Rotation vertex groups
Adjusted Corrective Head Down shape key
Added Corrective Arm External and Internal [rotation] shape keys
Added Corrective Arm Shoulder Position shape keys
Adjusted shape keys and weights associated with shoulder deformation
Adjusted Corrective Shoulder Up shape keys to work with musculoskeletal system
Adjusted Corrective Scale Clavicle shape keys
Renamed Corrective Shoulder Back and Up shape keys to Corrective Arm Shoulder Back and Up
Substituted Corrective Shoulder Forward shape keys with variant that respects musculoskeletal clavicle, and renamed originals to Corrective Arm Shoulder Forward Clavicle (for easier access when sorted by name)
Removed redundant shape keys
Modified Corrective Arm Up driver
Shortened sternal end of Clavicle bone
2.0 2023-05-25
Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
Refined Tongue Width shape key
Adjusted tongue shape to accommodate teeth modifications
Repositioned teeth control bones to be slightly higher
Adjusted tongue drivers for improved scaling in African and Asian poses
Adjusted teeth UVs
Rotated tongue UV -90°
2.1.1 2022-11-05
Restored missing Eye Target control
Enabled Iris R Pupil shape key
Included shape keys which are driven by controls that are not present, to account for instances in which the Face Rig needs to be manually appended to the Body Rig
Set viewport to open in 3D view instead of Outliner in Blender 2.79
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Scaled Iris UVs
Renamed Sclera material to Eyeball
Fixed eyeball/eyelid intersection
Fixed issue with Eyes Down shape keys being activated when eyelids are raised
Refined Eyelids 1-6 shape keys
Reduced Pupil control's maximum dilation
Removed duplicate nodes and superfluous Mix RGB node from Wrinkles node group
Improved Corrective Scale Neck shape key
2.0.2 2022-06-01
Eliminated movement in right medial canthus when Eye Squint L shape key is activated, and vice versa
2.0.1 2022-05-04
Fixed an issue that was crashing Blender 3.1.0 and above
2.0.0 2022-04-26
Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Added Wrinkles node group
Added Wrinkles A and B poses
Refined facial shape keys
Added corrective shape keys to improve definition of clavicle when shoulder rotates
Added Nose 2 controls for decoupling Nose Sneer from Lip Upper (primarily for combining with Pucker and Pout shapes)
Fixed stepping issue when moving face controls by small amounts, by increasing X scale of F-curves for several face shape key drivers
Added Mouth Lips Squash shape key
Added Corrective Lips Pucker Up and Mouth Lip Upper Down shape keys
Removed Corrective Lips Down shape key due to redundancy
Removed Mouth Lip Upper In and Mouth Lip Lower In from Lips control
Increased Mouth Push X limits
Fixed mouth control symmetry issue
Reworked Nose Squint shape key and added expression to make Nose Sneer partially override it, for better deformation when combining the two
Added geometry to extend plica semilunaris
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Separated Eyelids Fold into L/R shape keys, renamed them Eyelids Down L/R and added expressions so they cooperate with Eyelids controls
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Refined shoulder deformation
Reduced Shoulder Rotation Limits and replaced Y rotation lock with Limit Location
Moved Eye Target default position further from face
Renamed "Corrective Shoulder" shape keys to "Corrective Arm", and transferred original names to actual shoulder corrective shape keys
Renamed Cornea material to Sclera
Adjusted eyelid bulge Warp modifier curves for better fit
Adjusted Teeth Upper Male/Female position
Improved tongue positioning for European and Asian proportions
Added weights to Shoulders control to improve sternum deformation
Adjusted Clavicle weights
Simplified race and IK/FK controls text
Enlarged default pupil size and reduced minimum Limit Scale value on Pupil control
Restored several body shape keys that affect upper torso
1.0.2 2021-01-11
Enabled render visibility of Body object
Added empty Key 1 shape key to Teeth Upper, Teeth Lower and Tongue
Restored README.txt file
1.0.1 2021-01-08
Adjusted Mouth Lip Upper driver F-curves for more stable transitions when combined with Mouth Smile shape keys
Fixed value discrepancy in Shoulder.R Limit Rotation constraint
1.0 2020-12-03
Initial Release
Body Rig
4.0.1 2025-05-28
Restored render visibility of Eye R and Iris R
4.0 2024-10-16General:
Ended support for older Blender versions
Organised and named Collections
Added control annotations
Added UDIM texture layouts
Reworked body UVs
Added templates
Added helper bones for musculoskeletal system
Added Age Control
Adjusted toes
Renamed Root bone to Scale, added new Root bone and parented Scale to it (in preparation for Age control)
Parented Shapes (gender/race/age) control to new Root bone, so Age Actions which scale the rig don't cause cyclic dependency errors
Renamed Head material to Skin and removed Body material
Locked Body, Eye and Iris object transforms to prevent them from being accidentally moved
Reshaped Corrective Leg Scale shape keys and adjusted drivers
Converted colour space of mask images to Greyscale
Head
Added tear line mesh
Added Eye proportion control for compatibility with Age Base Mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Fixed face UV symmetry
Adjusted lower eyelid UVs
Replaced Corrective Scale Neck shape key with Corrective Scale Neck Long and Corrective Scale Neck Short
Adjusted Head Bone and Neck 2 Y Rotation vertex groups
Adjusted Corrective Head Down shape key
Changed Head control bone shape
Hands & Arms
Reshaped hand mesh
Reshaped hand corrective shape keys
Reshaped Corrective Scale Finger shape keys and adjusted drivers
Optimised hand topology
Adjusted hand weights
Improved accuracy of phalanx bone lengths and hand size
Added fingers IK/FK switch
Added Adductor Pollicis helper bones to hands
Reanimated finger curl actions subsequent to hand rig alterations
Increased fingernail size
Modified fingernail topology to facilitate length customisation
Added Fingernail [length] shape key and assigned drivers to Thumb L and R controls
Repositioned and rescaled shape key controls
Repositioned wrist joint and reworked Corrective Wrist Extend and Flex shape keys and driver curves
Added Corrective Wrist Deviation shape keys
Added Corrective Arm Pronation and Supination shape keys
Added Corrective Arm Down shape keys
Added Corrective Arm Medial shape keys, and Arm Medial IK bones to drive them in IK as well as FK
Added Corrective Elbow Compression shape keys
Added driver variable that reduces Corrective Elbow shape key according to Arm Length
Added Corrective Arm External and Internal [rotation] shape keys
Added Corrective Arm Shoulder Position shape keys (driven by Arm Position rotation)
Adjusted shape keys and weights associated with shoulder deformation
Adjusted Corrective Shoulder Up shape keys to work with musculoskeletal system
Adjusted Corrective Scale Clavicle shape keys
Adjusted Corrective Scale Arm shape keys
Renamed Corrective Shoulder Back and Up shape keys to Corrective Arm Shoulder Back and Up
Substituted Corrective Shoulder Forward shape keys with variant that respects musculoskeletal clavicle, and renamed originals to Corrective Arm Shoulder Forward Clavicle (for easier access when sorted by name)
Added Clavicle Bone vertex group to Body object to improve deformations when moving Arm Position control
Modified shoulder topology
Modified Corrective Arm Up driver
Shortened sternal end of Clavicle bone
Repositioned elbow joint
Added Upper Arm Deform bones to correct IK vs FK disparity when elbow is flexed
Disabled arms soft IK to preserve upper arm length when elbow is flexed (can be re-enabled by setting Upper Arm IK Stretch in Bone Properties to 0.1)
Included Arm Position control in IK and FK bone collections
Removed Corrective Thumb Out shape keys as they have been made redundant
Changed the rig to better facilitate clavicle scaling
Fixed "dependency cycle" error by removing redundant IK constraint
1.0.1 2020-02-06
Set Basis shape key to be selected by default
1.0 2020-02-05
Initial release
Arm Rig
1.0.1 2024-12-09
Added missing Face Mask Color Attribute, which was preventing Wrinkles A from working
1.0 2024-10-16
Initial Release
Teeth & Tongue Rig
3.0 2024-10-16
Ended support for older Blender versions
Added Body Age and Body Baby Teeth shape keys
Added Age shape key controls
Organised and named Collections
Added control annotations``````
Added templates
Parented Shapes (gender/race/age) control to new Root bone, so Age Actions which scale the rig don't cause cyclic dependency errors
Locked Teeth and Tongue objects to prevent them from being accidentally moved
Renamed NurbsPath to Tongue NurbsPath
Reparented Teeth Upper from Jaw Proportions bone to Head Bone
2.0 2023-05-25
Reshaped teeth and gums, extended height of upper gums and added superior and inferior labial frenulum
Scaled teeth to 95% and adjusted relative scale of race and gender shape keys
Added Tongue Cup shape key and driver, for more natural deformation when Tongue 4 control is scaled and rotated in X at the same time (may deform strangely in older Blender versions)
Refined Tongue Width shape key
Adjusted tongue shape to accommodate teeth modifications
Repositioned teeth control bones to be slightly higher
Adjusted tongue drivers for improved scaling in African and Asian poses
Adjusted teeth UVs
Rotated tongue UVs -90°
1.1.0 2022-04-26
Adjusted Teeth Upper Male/Female position
Improved tongue positioning for European and Asian proportions
1.0.1 2021-01-11
Added empty Key 1 shape key to Upper Teeth, Lower Teeth and Tongue
Appended to default scene to add light and camera
1.0 2020-12-03
Initial Release
BASE MESHES
Male Base Mesh
3.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Reworked body UVs
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
Reshaped hand mesh
Optimised hand topology
Increased fingernail size
Modified fingernail topology to facilitate length customisation
Modified shoulder topology
Adjusted toes
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.2.2 2021-01-11
Enabled render visibility of Body object
1.2.1 2020-12-03
Refined face shape
Split default eye material into Sclera, Iris and Pupil materials
Changed Sclera UVs from planar to semi-spherical
Flipped inverted right Iris normals
1.2.0 2020-06-17
Adjusted eyelids to fit eyeballs more snugly
Evened out clavicle edge loop spacing
Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
Improved face UVs
Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs
1.1.0 2020-05-20
Changed topology at splenius capitis to improve shape and deformation
Refined shape of philtrum and eye socket
Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas
1.0.0 2020-02-17
Initial Release
Female Base Mesh
3.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Reworked body UVs
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
Reshaped hand mesh
Optimised hand topology
Increased fingernail size
Modified fingernail topology to facilitate length customisation
Modified shoulder topology
Adjusted toes
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped face and head, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.2.2 2021-01-11
Enabled render visibility of Body object
1.2.1 2020-12-03
Refined face shape
Split default eye material into Sclera, Iris and Pupil materials
Changed Sclera UVs from planar to semi-spherical
Flipped inverted right Iris normals
Disabled Wireframe in Viewport Display
1.2.0 2020-06-17
Adjusted eyelids to fit eyeballs more snugly
Evened out clavicle edge loop spacing
Unified island proportions in Full Body and Face UV maps, so image maps can be re-scaled from one to fit the other more easily
Improved face UVs
Changed Face UV layout so ear, scalp and neck islands are larger, and the rest of the islands are consistent with the Full Body UVs
1.1.0 2020-05-20
Changed topology at splenius capitis to improve shape and deformation
Refined shape of philtrum and eye socket
Reduced distortion in Full Body UVs in upper arm, scalp, neck & chest areas
1.0.0 2020-02-17
Initial Release
Child Base Mesh
1.0.1 2025-05-28
Restored render visibility of Eye R and Iris R
1.0 2024-10-16
Initial Release
Male Head Base Mesh
2.2.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped model, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris for improved animation performance
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted erroneous triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.0.1 2021-01-11
Appended to default scene to add light and camera
Enabled render visibility of Body object
1.0 2020-12-03
Initial Release
Female Head Base Mesh
2.2.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped model, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris for improved animation performance
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted erroneous triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.0.1 2021-01-11
Appended to default scene to add light and camera
Enabled render visibility of Body object
1.0 2020-12-03
Initial Release
Child Head Base Mesh
1.0.1 2025-05-28
Restored render visibility of Eye R and Iris R
1.0 2024-10-16
Initial Release
African Head Base Mesh
2.2.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped model, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris for improved animation performance
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted erroneous triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.0.1 2021-01-11
Enabled render visibility of Body object
1.0 2020-12-03
Initial Release
Asian Head Base Mesh
2.2.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped model, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris for improved animation performance
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted erroneous triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.0.1 2021-01-11
Enabled render visibility of Body object
1.0 2020-12-03
Initial Release
European Head Base Mesh
2.2.0 2024-10-16
Ended support for older Blender versions
Added tear line mesh
Modified eyelids outer and inner corner topology to improve shape, and subsequently removed two lower eyelid edge loops
Added UDIM texture layouts
Added templates
Renamed Head material to Skin and removed Body material
Fixed face UV symmetry
Adjusted lower eyelid UVs
2.1.0 2022-10-20
Separated inner and outer eye meshes to facilitate Shadow Caustics, and independent adjustment of subdivision levels
Enlarged pupil interior to facilitate retinal reflections (flash photography, night vision effects etc)
Removed edge loops and superfluous polygons from Iris
Added Pupil dilation/constriction and Offset shape keys
Added Eyelid Smooth and Plica Semilunaris Vertex Colors for texture compatibility
Scaled Iris UVs
Renamed Sclera material to Eyeball
2.0.0 2022-04-26
Reshaped model, averaged from model and celebrity likenesses for improved accuracy
Shortened default neck length and adjusted angle to be more vertical
Remodelled eyeballs for improved accuracy
Resized eyelids to accommodate resized eyeballs
Added geometry to extend plica semilunaris for improved animation performance
Modified UVs subsequent to plica semilunaris extension
Reduced UV stretching in upper eyelids
Rearranged Face UVs layout to allocate more texture space to ears and to symmetrise neck island
Added Iris UV map
Added Pupil Offset shape key
Converted erroneous triangles in Pupils into quads
Closed iris mesh to assist rendering of Limbus in Cycles X
Renamed Cornea material to Sclera
Enlarged default pupil size
1.0.1 2021-01-11
Appended to default scene to add light and camera
Enabled render visibility of Body object
1.0 2020-12-03
Initial Release
MUSCULOSKELETAL SYSTEMS
Musculoskeletal Arms
1.0 2024-10-16
Initial Release
Musculoskeletal Head
1.0 2024-10-16
Initial Release
TEXTURES
Head Textures
2.0.1 2024-11-20
Blended ear/head/neck albedo seams
Added shading to ear albedo
2.0 2024-10-16
Added Neck albedo, displacement and roughness textures, and layers
Added Scalp albedo, displacement and roughness textures, and layers
Changed island layout to accommodate UDIMS
Touched up displacement irregularities and blended seams with neck and scalp
Blended face albedo with neck and scalp
Blended eyelid/socket seams
Added rudimentary mouth interior texture
Unified mouth interior and lip edge Albedo and Roughness to remove seam
Darkened and reduced saturation of medial canthus
Reduced intensity of fine wrinkles in wrinkle maps
Blurred medial canthus displacement to make reflections sharper
Removed nose and ear SSS reduction, subsequent to changed Skin Shader SSS Method
Converted Displacement, Roughness and Subsurface colour space to Greyscale
Renamed "Bumps" and "Pits" to "Blemishes"
Renamed "Face" to "Skin"
1.0 2022-04-28
Initial Release
Arm Textures
1.0 2024-10-16
Initial Release
Teeth & Tongue Textures
1.1 2024-10-16
Converted Displacement colour space to Greyscale
1.0 2023-05-25
Initial Release
Eye Textures
1.1 2024-10-16
Converted Displacement and Melanin colour space to Greyscale
1.0 2022-10-20
Initial Release
SHADERS
Skin Shader
2.0.1 2024-12-09
Disconnected Subsurface Mix node from Nails Principled BSDF Subsurface Scale, which was erroneously connected and causing excessive fingernail SSS
2.0 2024-10-16
Ended support for older Blender versions
Added Tear Line shader
Separated Makeup node into modules
Added glitter shader to makeup
Increased maximum makeup Colour value to override Skin shader and eliminate reflectivity at highest roughness value
Modified plica semilunaris nodes
Enabled Transparent Shadows
Changed Principled BSDF Subsurface to Random Walk (Skin)
Changed Principled BSDF Anisotropy to 0.8
Changed default Subdermis colour
Added Pigmentation images and nodes
Added Nails nodes for independent nail material properties
Added Nails makeup group node
Added Pigmentation slider
Added palm microdisplacement nodes
Added tension nodes
Added blood flow nodes
Replaced Makeup Lips image with more natural version
Moved image-to-displacement conversion from Wrinkles and Skin nodes to Makeup nodes, to facilitate glitter displacement and reduce likelihood of a bug that causes displacements to disappear over the course of an animation
Removed makeup Mix slider to reduce occurrences of object rendering black
Renamed Eyelids makeup to Eye Shadow
Changed Displacement and makeup Image Texture Interpolation to Cubic
Muted Image Texture nodes so shader works without textures
Converted colour space of mask images to 8 bit Greyscale
Replaced "Skin Shader Reference .pdf" with annotations on the nodes themselves
Annotated Makeup nodes
1.0 2022-04-28
Initial Release
Teeth & Tongue Shader
1.1.0 2024-11-20
Unmuted texture nodes
1.1.0 2024-10-16
Ended support for older Blender versions
Changed Displacement Image Texture Interpolation to Cubic
Muted Image Texture nodes so shader works without textures
1.0 2023-05-25
Initial Release
Eye Shader
1.1.0 2024-10-16
Ended support for older Blender versions
Changed Pupil material to black, to prevent unwanted red eye effect
Changed Iris Melanin and Fibres SSS to Random Walk and reduced Scale
Changed default iris colour
Changed Displacement Image Texture Interpolation to Cubic
Muted Image Texture nodes so shader works without textures