IMPORTANT: Please read the product description carefully, and check the License Agreement before purchasing.
Rigged and UV unwrapped left and right hand and arm base meshes for Blender, ready for sculpting, texturing and animating. These are the same arms that are attached to the full-body rigs. Bear in mind there is no upgrade path from the Arm Rig to the other rigs, so choose carefully before purchasing! Textures, Skin Shader and Muculoskeletal System are available separately.
Designed for realistic character creation and animation.
On-the-fly customisable skeletal proportions; easily and non-destructively edit the hand size and arm and finger lengths and positions.
Full IK arms and fingers with separate arm and fingers IK/FK switches
Finger curling controls for quick hand posing (see demo video)
Male/female shape keys
Age shape keys/proportions for infant to adult transitions
Torso rig for posing the upper body
Fingernail length control
UV mapped (2x UDIM tiles) ready for texturing
Lightweight mesh for responsive performance. Poly count per (before subdivision): 1,126 faces (quads) per limb
Topology optimised for animation and posing; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality.
Corrective shape keys to preserve volume in joints
Soft IK to dampen finger "popping" when IK chains are near full extension (arm soft IK optional, due to visible bone shortening)
All quads
Template image outlining UV islands and features, to assist with texture placement
Compatible with Blender 4.2 and higher
No script installations or add-ons necessary; just load and go!
By purchasing or using this product, you agree to be bound by the conditions in the License Agreement.