Blender skin and makeup material for Cycles, tailored for use with the rigs, base meshes and the ready-made Head and Arm Textures. This is the node setup only; textures are not included.
Blender eyeball material for Cycles, for use with the included base mesh or appended to the rigs or head/body base meshes. This is the node setup only; Eye Textures are available separately.
Blender teeth and tongue material for Cycles, tailored for use with the Teeth & Tongue Textures. This is the node setup only; textures are not included.
Hand-painted and sculpted textures, including wrinkle maps, tailored for use with the rigs, base meshes and Skin Shader. These are the face, scalp and neck skin textures only; shader is not included.
Hand-painted and sculpted textures, including wrinkle maps, tailored for use with the rigs, base meshes and Skin shader. These are the arm and hand skin textures only; shader is not included.
Hand-painted and sculpted textures, tailored for use with the Eye Shader. These are the textures only; shader is not included.
Hand-painted and sculpted textures, tailored for use with the base meshes included with the Teeth & Tonge Rig, Face Rig, Body & Face Rig and Advanced Rig, and the Teeth & Tongue Shader (not included).