UNIVERSAL HUMAN

SHADERS & TEXTURES

Hand-crafted albedo, displacement, roughness, subsurface and wrinkle maps, tailored for use with the base meshes and Skin Shader.  These are the textures only - shader is not included.

Blender skin and makeup material for Cycles, tailored for use with the base meshes and the ready-made Face Textures. This is the node setup only - textures are not included.

Hand-painted and sculpted albedo and displacement maps, tailored for use with the Eye Shader.  These are the textures only, shader is not included.

Blender eyeball material for Cycles, for use with the included base mesh or appended to the Universal Human eyeball.  Textures are not included.

Hand-painted and sculpted albedo and displacement maps, tailored for use with the base meshes included with the Teeth & Tonge Rig, Face Rig and Body & Face Rig., and the Teeth & Tongue Shader (not included).

Blender teeth and tongue material for Cycles, tailored for use with the base meshes and the ready-made Teeth & Tongue Textures. This is the node setup only; textures are not included.