Race neutral male, for standalone use or to enable both genders on the Body Rig or Body & Face Rig. Add the Child Base Mesh for limited aging, or Race Head Base Meshes for race mixing. Teeth and Tongue not included.
Race neutral female, for standalone use or to enable both genders on the Body Rig or Body & Face Rig. Add the Child Base Mesh for limited aging, or Race Head Base Meshes for race mixing. Teeth and Tongue not included.
Gender and race-neutral 4-year-old child, for standalone use or to enable infant-to-adult morphing when appended as a shape key to the Body Rig or Body & Face Rig, and limited aging when appended to the Male or Female Base Mesh. Teeth & Tongue not included.
Gender and race-neutral 4-year-old child head, for standalone use or to enable infant-to-adult morphing when appended as a shape key to the Body Rig or Body & Face Rig, and limited aging when appended to the head Base Meshes. Teeth & Tongue not included.
Race neutral male head, for standalone use or to enable both genders on the Face Rig or Child Head Base Mesh. Add the other Head Base Meshes for gender, race and age mixing. Teeth & Tongue not included.
Race neutral female head for standalone use or to enable both genders on the Face Rig. Add the other Head Base Meshes for gender, race and age mixing. Teeth & Tongue not included.
For standalone use or for mixing with the rigs and other base meshes. Gender neutral until mixed with Male or Female base meshes. Teeth & Tongue not included.
For standalone use or for mixing with the rigs and other base meshes. Gender neutral until mixed with Male or Female base meshes. Teeth & Tongue not included.
For standalone use or for mixing with the rigs and other base meshes. Gender neutral until mixed with Male or Female base meshes. Teeth & Tongue not included.
Rigged upper and lower teeth and tongue base meshes, for standalone use or for adding to the Body Rig or any of the Base Meshes (already included with Face Rig and Body & Face Rig).
Blender eyeball material for Cycles, for use with the included base mesh or appended to the rigs or head/body base meshes. This is the node setup only; textures are not included.