UNIVERSAL HUMAN

TEETH & TONGUE TEXTURES DOCUMENTATION

Adding Textures to the Teeth & Tongue Shader (available separately)


Be sure to set the appropriate Cycles Render Device in Edit > Preferences > System, and select GPU Compute (if available) in Render Properties to maximise rendering speed.


Contrasting upper and lower teeth textures, courtesy of the shaders' Enamel and Melanin settings.  Similar results can be achieved by adjusting the Albedo image values in an image editor.

Rendering

For best results, make sure Displacement & Bump is selected in Material Properties > Settings > Surface > Displacement for each of the objects, and set the subdivision levels as high as your hardware permits (or until you can't notice any improvement).  Keep a close eye on your memory usage while testing subdivision levels, as overdoing it can quickly exceed the available RAM and cause the system to hang.

Displacement detail may take a long time to resolve.  When using denoising, make sure the Albedo and Normal passes are enabled.