Customisable, extensible rigs, base meshes and textures for BLENDER

NEW:

Musculoskeletal System

Arm and Head muscles, tendons and bones append to the rigs for dynamic subcutaneous deformations.

Arm Textures

Hand-painted/sculpted hand and arm textures and wrinkle maps, plus layers for editing details.


Arm Rig

Rigged hands and arms, independent of the rest of the body.

De-aging

Un-grow the rig and model from adult to infant with the age proportion control (included with the rigs), and the Child or Child Head Base Mesh.


Advanced Rig

All currently available assets except textures, pre-assembled into one rig (free upgrade for those with qualifying components - see details).

Scalp and Neck Textures

The Face Textures are now called "Head Textures", with the inclusion of high res neck and scalp textures and layers.

Glitter

Glitter has been added to the makeup component of the Skin Shader, which is now expanded into six separate nodes (including fingernails) for easier accessibility.

Meniscus

Tear lines have been added to the base meshes and rigs, and tear line shaders included with the Eye Shader and Skin Shader.

Tearline.mp4

UDIMS

The former two UV map variants have been given room to breathe across six UDIM tiles.

Templates

UV island outlines and landmark templates are included with all rigs and base meshes, to assist with texture and hair placement.

Annotations

Descriptions of the rig controls have been moved directly into the viewport, as have shader node descriptions.

Fingers IK/FK Switch

Fingers can now be switched to FK independently of the arms, so you can manipulate them in FK without losing the arm IK.

Baby Teeth

In addition to gender and race, teeth are now equipped with age and baby teeth shape keys.

Fingernail Length Control

           Makes scratching easier.

Improved Shoulder Deformations

PLUS

Numerous other rig, model and topology improvements. See the Release Log for the full list.



Adds articulated muscles, tendons and bony landmarks to the Body Rig, Body & Face Rig or Arm Rig.

Adds articulated muscles, tendons and bony landmarks to the Body Rig, Face Rig or Body & Face Rig.

Hand-painted and sculpted textures, including wrinkle maps, tailored for use with the rigs, base meshes and Skin shader.  These are the arm and hand skin textures only; shader is not included.

Standalone left and right arm and hand mesh and rig, with gender and age morphing.  No upgrade path available to full-body rigs.

Gender/race-neutral 4-year-old child, for standalone use or to enable infant-to-adult morphing when appended as a shape key to the Body Rig or Body & Face Rig, and limited aging when appended to the Male or Female Base Mesh.  Teeth & Tongue not included. 

Gender/race-neutral 4-year-old child head, for standalone use or to enable infant-to-adult morphing when appended as a shape key to the Body Rig or Body & Face Rig, and limited aging when appended to the head Base Meshes.  Teeth & Tongue not included. 

All assets except textures, pre-assembled into one rig.  Available as a free upgrade to owners of the qualifying assets.

Body Rig, Face Rig and Teeth & Tongue Rig pre-assembled into one rig.  Available as a free upgrade to owners of both the Body Rig and Face Rig.

Customisable rigged body (excluding face rig, teeth and tongue) with gender/race-neutral base mesh.  Add either the Male or Female Base Mesh to enable both genders; the Child Base Mesh for aging; and the African, Asian and European Head Base Meshes, and mix them all together.

Owners of this rig plus the Face Rig qualify for a free upgrade to the assembled Body & Face Rig.

Customisable face, head and partial torso rig with gender/race-neutral head model and Teeth & Tongue Rig.  Add either the Male or Female Head Base Mesh to enable both genders; the Child Head Base Mesh for aging; and the African, Asian and European Head Base Meshes, and mix them all together.

Owners of this rig plus the Body Rig qualify for a free upgrade to the pre-assembled Body & Face Rig.

Rigged upper and lower teeth and tongue base meshes, for standalone use or for adding to the Body Rig or any of the Base Meshes (already included with the Face Rig and Body & Face Rig).

Blender skin and makeup material for Cycles, tailored for use with the rigs, base meshes and the ready-made Head and Arm Textures.  This is the node setup only; textures are not included.

Hand-painted and sculpted textures, including wrinkle maps, tailored for use with the rigs, base meshes and Skin Shader.  These are the face, scalp and neck skin textures only; shader is not included.

Blender teeth and tongue material for Cycles, tailored for use with the Teeth & Tongue Textures. This is the node setup only; textures are not included.

Hand-painted and sculpted textures, tailored for use with the base meshes included with the Teeth & Tonge Rig, Face Rig, Body & Face Rig and Advanced Rig, and the Teeth & Tongue Shader (not included).

Blender eyeball material for Cycles, for use with the included base mesh or appended to the rigs or head/body base meshes.    This is the node setup only; Eye Textures are available separately.

Hand-painted and sculpted textures, tailored for use with the Eye Shader.  These are the textures only; shader is not included.

Race neutral male, for standalone use or to enable both genders on the Body Rig or Body & Face Rig.  Add the Child Base Mesh for limited aging, or Race Head Base Meshes for race mixing.  Teeth and Tongue not included.

Race neutral female, for standalone use or to enable both genders on the Body Rig or Body & Face Rig.  Add the Child Base Mesh for limited aging, or Race Head Base Meshes for race mixing.  Teeth and Tongue not included.

Race neutral male head, for standalone use or to enable both genders on the Face Rig or Child Head Base Mesh.  Add the other Head Base Meshes for gender, race and age mixing.  Teeth & Tongue not included.

Race neutral female head for standalone use or to enable both genders on the Face Rig or Child Head Base Mesh.  Add the other Head Base Meshes for gender, race and age mixing.  Teeth & Tongue not included.

For standalone use or for mixing with the rigs and other base meshes.  Gender neutral until mixed with Male or Female base meshes.  Teeth & Tongue not included. 

For standalone use or for mixing with the rigs and other base meshes.  Gender neutral until mixed with Male or Female base meshes.  Teeth & Tongue not included. 

For standalone use or for mixing with the rigs and other base meshes.  Gender neutral until mixed with Male or Female base meshes.  Teeth & Tongue not included.