The Arsonist needs to douse everyone and then jump in the vent to win. Use the "Kill" button to douse. Dousing takes some time and you have to be close to the player.
Has tasks: No
Judgment: Impostor
A new option in TOH-TOR is available in the Arsonist settings: TOuR Arsonist. When this option is enabled, the Arsonist can ignite (vent) at all times, and when they do, they kill all players that are currently doused. The Arsonist keeps the game going when they're the only killer left since it was moved to Neutral Killing roles in TOH-TOR. In TOH TOR v0.9.3.7+, the Host can also set the minimum and maximum players the Arsonist can have doused to be able to ignite.
The Jester needs to get voted out in a meeting to win.
In TOH-TOR, the Host can set it so the Jester can also vent and/or have impostor vision.
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Opportunist wins no matter what side won if they're alive at the end (like a survivor).
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Terrorist needs to complete all of their tasks and then get killed to win.
Note: In TOH TOR, the Terrorist can not win by getting voted out.
Has tasks by default: Yes
Has tasks as a lover: Yes
Judgment: Engineer
The Schrodinger Cat, by default, wins with the crew, but if impostors kill them, they turn on the impostor side. If the sheriff kills them before the impostors, they become a crewmate forever. The Sheriff can kill EgoistSide or ImpostorSIde Schrodinger Cat.
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
Neutral Impostor who only wins when all other impostors are out and meets the impostor win condition. If the impostor win condition meets, and other impostors are alive, the impostors win and the egoist loses. Impostors are aware of the Egoist, and the Egoist is aware of the impostors. The Egoist is taken from the impostor count, which means if you have it set to 3 impostors and Egoist enabled, there will be 2 impostors and the Egoist.
In TOH TOR, the Host can disable the impostors from seeing the Egoist. This will make the real impostors see every other impostor (and egoist) in a red name. Disable "Impostors can see the roles of their team" if you're using this setting.
Judgment: Shapeshifter
The Executioner needs to get their target voted out in a meeting to win. The target cannot be an impostor or a Neutral (unless settings state otherwise). If their target is killed, they will turn into another role based on the setting: Jester, Opportunist, or Crewmate.
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Pirate is a neutral evil role that has the ability to guess the roles of players. They may only attempt to guess a player once per meeting. If guessed correctly, the player dies and the Pirate is one step closer to victory! If guessed incorrectly, no kill will occur and the Pirate loses the guessing abilities until the next meeting and is one step closer to dying. Once the Pirate successfully guessed enough players, they win!
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Guardian Angel (alive player) can vent to temporarily prevent their target from being killed. The Guardian Angel is a regular Crewmate with no tasks. The GA will win no matter what as long as their Target wins. If their Target loses, then the Guardian Angel also loses.
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Glitch is a Neutral Killing role with the ability to Shapeshift and can roleblock players just like The Escort. You can switch between your 2 abilities (roleblock and kill) via "Vent".
Judgment: Shapeshifter
The Host cannot shapeshift as this role due to an unknown bug. Clients can.
The Amnesiac is a Client-Sided Regular Impostor. They cannot kill, vent, or sabotage. They are an Impostor to be able to steal any role, except shapeshifter roles, because the game cannot change your role mid-game.
Steal a dead player's role by reporting their dead body!
When an Amnesiac steals someone's role:
If the Amnesiac stole a Crewmate role, the dead player becomes a basic Crewmate.
If the Amnesiac stole an Impostor role, the dead player becomes a basic Impostor.
If the Amnesiac becomes Neutral, the dead person becomes an Opportunist.
If Amnesiac stole a Coven role, they turn into a basic Coven.
Due to technical limitations, the Amnesiac is a desynced impostor role, so when they remember a role, they will always get a specific role based on these conditions:
If the Amnesiac remembers a crewmate role, their role will be Sheriff.
If the Amnesiac remembers a neutral non-killing role, their role will be Opportunist.
If the Amnesiac remembers a neutral killing role, their role will be the same as the dead players' and they will win (and lose) together.
If the Amnesiac remembers an impostor role, their role will be Traitor.
If the Amnesiac remembers a coven role, their role will be the same as the dead players'.
Judgment: Impostor
The Vulture’s goal is to report a number of bodies to eat them. Once the Vulture has reached its numbered goal, the Vulture immediately wins. When the Vulture presses the report button, the game will check the role, and then make that body unreportable.
Has tasks: No for Host, Yes for Clients (but the Jester's tasks don't count towards the task win).
Judgment: Crewmate
Note: Due to technical limitations, non-modded clients will not see the body disappear.
The Werewolf is a Neutral Killing role that can vent to activate their Rampage Function. While Rampaged, they have a very short cooldown on a set duration. They can only kill during the Rampage Duration. Trying to kill while not Rampaged will just block the kill.
Judgment: Impostor
NON-HOST CLIENTS CAN ONLY GET 1 KILL PER RAMPAGE DUE TO A BASE GAME BUG (INVALID KILL COOLDOWN).
The Juggernaut is a Neutral Killing role. It's a regular Impostor except for one factor. Every time they kill, their kill cooldown decreases by a certain amount. This can be as OP as a werewolf if they can find enough kills. However, the kill cooldown will never go below 1 second.
Judgment: Impostor
The Hitman is a neutral benign role who can kill. They win with anyone and their only goal is to help whatever team they choose. They have no kill consequence and may kill anyone. They do not count towards the Neutral Killers as the Hitman is not one, the Hitman is a hired killer. If there is no living Sheriff, the Hitman is chosen to become Corrupt. They lose if they die (unless turned corrupt, where they then win with the Impostors).
Note: The Hitman does not count towards the neutral-killers count.
Judgment: Impostor
The Plaguebearer has to infect everyone alive (just like Arsonist) to become the Pestilence.
The Pestilence cannot be killed, since when a player tries to kill them, the Pestilence will kill them instead (just like a Veteran). The Pestilence's goal is to kill everyone and be the last player alive. They can only die by being voted out in a meeting.
Judgment: Impostor
The Hacker has to fix a number of sabotages to win (alone).
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Serial Killer / Jackal is a neutral killer who needs to be the last player alive to win (kill everyone!).
Judgment: Impostor
The Blood Knight will get a temorarily shield (duration set by host) after every kill of theirs.
Judgment: Impostor
The Marksman's kill distance increases everytime they get a kill.
Judgment: Impostor
The Witch is a neutral evil role with its own 2 win conditions. The Witch's main goal is to have the crewmates lose. The Witch can taglock a player to make them kill another player. The taglocked player will lunge to kill the target and the target will see themselves die to the taglocked player. If the taglocked player has a killing role, then their kill cooldown will be reset due to technical limitations. The Witch may choose to have the taglocked player kill themselves (which is needed for their first win condition). The Witch keeps the game going like a killer when they're the only neutral killer remaining. If there's another killing role alive, the Witch does not prevent them from winning. The Witch will also have a mystical barrier that protects them from one attack. This will use the vanilla GA protection shield. Both the Witch and the attacker will see the shield break. This means the Sheriff can easily out the Witch.
Win Condition #1: Solo Win: The Witch gets a solo win by being the last player standing. If the last player alive alongside the Witch is not a killer, the Witch gets a solo win.
Win Condition #2: Partnered Win: The Witch can win with other killers, such as Impostors. The Witch will not prevent killers from winning and will win with any of them as long as the Witch survives.
Judgment: Impostor
The Swapper is essentially an Executioner, but with one key difference, being that their target changes every meeting.
Has tasks: No for Host, Yes for Clients (but their tasks don't count towards the task win).
Judgment: Crewmate
The Phantom has to complete all their tasks to win. They have the max vision even when lights are off. The Phantom has no cosmetics and no name. The Phantom starts off inside a random vent or place in each game. As soon as they vent out, they can no longer vent and have to complete all their tasks. They are unkillable at the start until they have a certain amount of tasks left to be killable. Once they reach the remaining amount to be alerted, everyone will get an arrow pointing straight toward the Phantom. If the Phantom can complete all their tasks before anyone can kill them, the Phantom wins alone. The Phantom cannot have a Guardian Angel. The Phantom is set to die each meeting and is revived after each meeting. They know everyone’s role but cannot say anything. The Phantom does not count towards dousing, infecting, or hexing count.
Considiered as a living player instead of dead.
Judgment: Crewmate
When the Postman does a task ("pick up the mail"), they will have a target to deliver the mail to. Delivering completes when the Postman gets within kill range of the target. This process repeats until all of their tasks are completed. If the postman finished delivering all the "mail", the game ends and the Postman wins alone.
Note: If the Postman completes another task before they've delivered the mail from the previous task, the Postman will suicide.
The Survivor is an improved version of Opportunist. (Actually replaces Opportunist now.) They can safeguard themselves by venting. The safeguard lasts for a certain amount of seconds, and they cannot be killed during that.
Some other roles may turn into Survivor after their role becomes pointless. (Guardian Angel, Executioner, ....)
Judgment: Crewmate