The Lighter has impostor vision once they finished all of their tasks. Even the lights sabotage doesn't affect their vision!
Judgment: Crewmate
The Mayor's vote counts twice in meetings.
Judgment: Crewmate (Unless their portable button is turned on, in which case they are judged as an Engineer.)
As Sabotage Master you can fix reactor and O2 with 1/2, lights with one tap, and open multiple doors simultaneously in the same building by opening just one of them.
Judgment: Crewmate
The Sheriff can kill impostors and some neutral roles but will die themselves if they try to shoot a crewmate.
Has tasks: No
Judgment: Impostor
The Snitch can find the impostors and the other neutral killers (if settings state so) once they've finished all of their tasks. However, the impostors (and neutral killers) will know who the Snitch is and will have an arrow pointing towards them when the Snitch has 1 or 0 tasks left.Â
Has tasks by default: Yes
Has tasks as a lover in TOH: No
Judgment: Crewmate
The Speed Booster speeds up a random living player once they've done a set amount of their tasks.
Judgment: Crewmate
The Doctor is a Scientist who can also see the cause of death of each player who died while also having access to a portable vitals panel.
Judgment: Scientist
When the Trapper is killed, their killer will not be able to move for a set amount of seconds.
Judgment: Crewmate
If the Dictator votes for someone in the meeting, the meeting will immediately end and that player will be voted out. The Dictator will suicide after this action. (It will say "Suicide" for the doctor.) They can skip for no action.
In TOH-TOR v0.9.3.5+, the Host can set how many dictates the Dictator will suicide after.
Judgment: Crewmate
The Time Manager extents the meeting time with each task they complete. The meeting time is reset to default when the Time Manager dies. The Time Thief's rival.
Judgment: Crewmate
The Bodyguard can protect any given player from attacks. The only catch is that the Bodyguard will die when they kill an attacker. You can choose who to guard with your vote in the first meeting. You can delay your pick to a later meeting by voting skip.
Judgment: Crewmate
The Escort can roleblock players, just like The Consort.
Judgment: Impostor
The Crusader can select a player to protect from one interaction. When the target is interacted with, the Crusader kills the interaction source without a lunge (kill teleportation to the body).
Judgment: Impostor
Whoever the Oracle votes for in the first meeting, that player's role will be revealed to everyone once the Oracle died.
Judgment: Crewmate
The Investigator can use their kill button to figure out if someone has a Bad Role or not. You can toggle which roles appear red. Usually, neutral killing (eg. Juggernaut, Werewolf, Jackal, The Glitch) and neutral evil roles (eg. Jester, Executioner) appear red, but settings can say that crewmate-killing roles also do (eg. Sheriff, Veteran). Impostors will always appear red.
Judgment: Impostor
The Medic can use their kill button to shield someone from being attacked. (IF THERE ARE MULTIPLE MEDICS IN ONE GAME: If someone is already shielded, and the Medic tries to shield someone else, the person that was originally shielded is no longer shielded, and now the new person is shielded.) Medic can also be a lover, but this can be turned off so Medic doesn’t shield their lover.
Judgment: Crewmate
The Veteran can Vent (now use "Pet") to activate their Alert Function. While Alerted, any bad role, crew roles too if turned on, that try to interact with the Veteran will make the Veteran kill the player instead. The Pestilence is immune to this unless options state otherwise. (Alerts have a maximum amount, a cooldown, and a duration.)
Judgment: Engineer, Crewmate after TOH TOR v0.9.3.5+ (uses Pet instead of Vent to alert)
The Medium can discover the role of the killer who killed the player you reported the body for. Suicide just states that it was a suicide.
The Medium can now Vent to Mediate, which will give them arrows pointing towards dead bodies. (In theory, they are supposed to see ghosts, but it doesn't seem like it's working. Arrows towards dead bodies are also useful though.)
Judgment: Crewmate, Engineer if Mediate is enabled
The Transporter can swap the positions of 2 random living players by venting (now using "Pet").
Judgment: Engineer, Crewmate after TOH TOR v0.9.3.5+ (Uses Pet to transport)
The Psychic can see potential evils after a meeting. After a meeting, three players will show up with a red name to the Psychic, at least one of those players is evil. The chosen players do not change when they die but players already dead cannot be chosen.
Judgment: Crewmate
When a killer kills the Demolitionist, the killer has to jump in a vent in a short amount of time, else they suicide.
Judgment: Crewmate
The Bastion can use 'Vent' to plant a bomb in that vent. When someone tries to use a vent that's bombed, they suicide.
Note: Only the roles that can stay in vents die. The roles that just need to vent to activate their ability and the roles that cannot vent are not affected by this (for example: sheriff, medium, investigator, bastion, transporter, The Glitch, Escort, and Crusader are NOT affected.
Judgment: Engineer
The Deputy assists the Sheriff. The Deputy knows who the Sheriff is but the Sheriff will not know who the Deputy is or that there even is one. When the Sheriff dies, the Deputy becomes the new Sheriff.
Judgment: Impostor
When the Child is killed, the Child wins alone and everyone else loses. You can toggle if the Child is visible to everyone or not.
Judgment: Crewmate
The Vigilante / Nice Guesser can guess Impostors’ roles mid-meeting to kill them. However, if they guess the wrong role, the Nice Guesser dies instead. Based on the Settings, you can put who the Nice Guesser can guess. They are regular crewmates except for this factor.
Judgment: Crewmate