The Bounty Hunter has a kill target. If they kill the target, their cooldown will be a lot lower. They CAN kill other players than the target for a higher kill cooldown.
In TOH v4.1.0+, the Bounty Hunter can also get an arrow pointing towards their target.
This role does not get the Last Impostor kill cooldown bonus.
Team: Impostor
Judgment: Shapeshifter (Cannot use the ability, the shapeshift button is just a timer for when your kill target changes!)
The Mercenary / Serial Killer has a lower kill cooldown than other impostors, but they also have a suicide timer. If the timer hits 0, they suicide. (When their body is reported after suicide, it will say "Suicide" for the Doctor.) The Timer resets every time they press "kill" or a meeting gets called.
In TOH v4.0.0+, the suicide cooldown only starts after your first kill.
This role does not get the Last Impostor kill cooldown bonus.
Team: Impostor
Judgment: Shapeshifter (Cannot use the ability, the shapeshift button is just a timer for when you suicide!)
The Shape Master is an upgraded version of Shapeshifter, the only difference is that the ShapeMaster doesn't have a cooldown after shifting back into themselves, they can instantly shift again. Although, they usually have a short Shapeshift duration time.
Team: Impostor
Judgment: Shapeshifter
The Vampire can use its kill button to bite players. (When you click "kill" the kill will not happen, it will show the Guardian-Angel-protected animation.) After they bite someone, the bitten player dies after a set amount of time (default: 10 seconds), or if a meeting gets called sooner than the set time passed, the player dies when the meeting is called.
This role does not get the Last Impostor kill cooldown bonus.
Team: Impostor
Judgment: Impostor
The Warlock can use their kill button to curse players. After they cursed someone, they can shapeshift to kill the closest person to the cursed player. (Be careful, if you or your partner is the closest to the cursed player, they or you will die!). The curse disappears after a single use, or when a meeting is called.
Team: Impostor
Judgment: Shapeshifter (Can use the ability)
The Witch has 2 kill modes that switch every time they press "kill". In "Kill mode" they just get normal kills. In "Spell mode" they can curse players. The cursed player will have a symbol next to their name in the next meeting which everyone can see. The cursed player dies after the meeting if the witch is not ejected or killed by a sheriff before the meeting.
In TOH v4.0.0+, the Host has the option to set it where the Witch can switch killing modes by venting or "Double Click" (v4.1.0+).
Team: Impostor
Judgment: Impostor
The Mafia is not able to kill until they're the last impostor alive. They can vent, sabotage, and shapeshift at all times.
Team: Impostor
Judgment: Shapeshifter
The Fireworks Craftsman is able to install firework(s) by shapeshifting. You will lose the ability to kill once you installed the firework(s). You can detonate the firework(s) when you're the last impostor left, and it will kill everyone in a certain radius. If you also get killed with everyone else, you will still win.
Team: Impostor
Judgment: Shapeshifter (Can use the ability, but the shapeshift button is just for installing and detonating fireworks. So, you can only use it for those times.)
The Sniper can get long-range kills by shapeshifting twice in the direction of the snipe. This CAN kill your impostor teammate too!
Complete guide on how to use: You need to shapeshift and unshift to perform a snipe. Imagine an arrow from your first shapeshift location, pointing towards your (second) unshift location. That's the direction of the snipe. The snipe will kill the first player it hits in that direction.
Team: Impostor
Judgment: Shapeshifter (Can use the ability, but the shapeshift button is just for snipes)
When the Puppeteer attempts to kill a player, the kill will not go through, instead, the player they tried to kill, will kill the next player that shows up closest to them. (This is like a simplified warlock, although the Puppeteer can get caught very easily, thus they cannot kill normally.)
Team: Impostor
Judgment: Impostor
The Mare can only kill during lights out (which is a huge disadvantage), but when lights go out, their speed will increase (set by Host) and their cooldown will be lower (set by Host, default: 15 seconds). However, your name will appear in red for everyone.
In TOH-TOR v0.9+, the Host has the option to set a cooldown for the red name to appear, both when the lights get sabotaged (default: 5 seconds) and after a meeting (default: 15 seconds), which is very useful considering that the Mare always gets outed after a meeting or when lights are sabotaged. Now the Mare has a little time to act.
In TOH-TOR v0.9.3.7+, the Host has the option to let the Mare kill WITHOUT the lights sabotage active, however, this will grant them a much higher kill cooldown.
Team: Impostor
Judgment: Impostor
The Time Thief reduces the voting time in meetings with every kill of theirs. (Changeable in settings with a lower limit as well.)
This role's kill cooldown is set individually and is likely higher.
Team: Impostor
Judgment: Impostor
The Silencer can silence 1 player at the beginning of the round, then they will turn into a normal impostor until the next meeting. After the meeting, the process restarts: they can silence 1 player using their kill button, then they can start killing. The Silenced player will not be able to talk during meetings.
The Consort can roleblock players just like The Escort, besides that, they are a normal impostor.
Note: When the Consort is shapeshifted, they can kill normally. If they're not shifted, they will roleblock players via their kill button.
The Obligator can prevent someone from seeing chat inside the next meeting. Their chat will be spammed with the same message. The obligated person is public unless settings state otherwise. The Obligator can obligate someone once at the beginning of the round. The obligated person can still talk. After obligating their kill cooldown is set back to the normal time and is now a normal Impostor.
The Pickpocket steals the vote(s) of the player(s) they kill. These votes stack up over time, which can make this role way too Overpowered!
(If the Pickpocket kills the Mayor, they will steal all votes the Mayor had! If settings state that the Mayor has 3 votes (2 additional), then when the Pickpocket kills the Mayor, The Pickpocket will gain +3 votes!)
In TOH-TOR v0.9.3.5+, the Host can change how many kills the Pickpocket needs to get a certain amount of votes (also set by Host). This was done so the role isn't too OP unless the Host wants it to be.
The Bomber is an Impostor who can plant a bomb on other players via their Kill button similar to an Arsonist douse. They have to stay close to that person for a few seconds for the bomb to be planted (default: 3 seconds). The Bombed player will kill the next person that shows up closest to them (within kill distance) with a lunge (kill teleport). As they make the kill, the bombed player gets roleblocked (for x amount of seconds, default: 5 seconds) so they can't instantly report the body they just killed. The Bomber gets stuck in place and cannot move while the bombed player is roleblocked (like trapper kills) (configurable). The Bombed player will have a symbol next to their name once the Bomber has planted a bomb on them which every other impostor can see (or when settings state so). If a meeting gets called before the Bombed player has killed, the Bombed player will die when the meeting is called.
Essentially an improved version of Puppeteer, and with its settings, it's customizable to match with both chaotic and competitive lobbies.
The Escapist is an impostor that can shapeshift. When they shapeshift, the game marks that location. When they unshift after, they teleport back to the location where they shifted originally.
Pet version:
The current mode of action will be displayed under your name while in-game. Use your Pet button for all actions required.
GAMESTART: You haven't done anything yet since the game started. Go ahead, and mark a location you want to escape to!
MARK-COOLDOWN: You have to wait for some time before you can mark a place to escape to.
MARK-READY: Go ahead, and mark a location you want to escape to!
RECALL-COOLDOWN: You successfully marked the location you want to escape to. Now, you have to wait a bit to be able to recall it.
RECALL-READY: You're ready to escape whenever!
NOTE: The marked locations are cleared after a single use or a meeting and cannot be cleared by the player.
The Swooper can Vent to temporarily turn invisible. (Even for ghosts!) While they're swooping, they can kill silently without anyone seeing them. However, the Swooper cannot be invisible forever and has a cooldown as well. The Swooper cannot vent normally, this means the Swooper cannot survive the Demolitionist.
The Ying Yanger can select two people at the beginning using their kill button. In the future, whenever those 2 players go within kill distance of each other, both of them die. After selecting the 2 players, the Ying Yanger can kill normally. If settings state so, the Ying Yanger can re-select 2 players after the previously selected players have met and died.
The Grenadier can throw a grenade using their "Shapeshift" button. Every player will be blind (0.00x vision) for a set amount of time (except the impostors). After the grenade time is over, everyone gets back their vision and things continue to go on normally.
The vision reduction doesn't seem to work, but the role being active does not cause any issues. The Grenadier is just a normal shapeshifter.
The Miner can use shapeshift (now Pet) to teleport to the last vent they were in.
The Freezer can shapeshift into a player to freeze them in place for a few seconds.
The Ninja can use their "Shapeshift" button to mark their target. When they assassinate their target, they will teleport to the player they chose to hunt and immediately kill them (=lunge). The Ninja can also get normal kills with their "Kill" button.
The Camouflager can use its "Shapeshift" button to forcibly change everyone's look to the same as the person they decided to shapeshift as. When the Camouflager unshifts, everyone will turn back into their normal look.
Note: Reporting dead bodies during a camouflage is impossible. This is done due to technical limitations to prevent meetings.
Note: Camouflaging causes a HUGE lag spike both FPS-wise and Ping-wise.
The Identity Thief will always shapeshift into the person they killed. They can/will stay shifted until their kill cooldown is up again.
When a dead body killed by the Manipulator is reported, that meeting will be saboatged and the following changes will be made:
Shorter Discussion Time (Set by Host, default: 10 seconds, max: 30 seconds)
Shorter Voting Time (Set by Host, default: 30 seconds, max: 60 seconds)
Anonymus votes setting flipped
However, the Manipulator has a higher kill cooldown than other impostors (default: 10 seconds higher than kill cooldown).
The Disperser can use their "Shapeshift" ability to teleport every living player onto a random vent. The Disperser themselves will not get teleported. (Kinda good for separating the crew, right?)
The Cleaner can use their report button to clean bodies, making them unreportable. This will make the Cleaner's cooldown reset. Players with the mod will not see the cleaned body.
From TOH-TOR v0.9.3.2 and above, the Cleaner can only clean a body if their cooldown is up (0s). When they do clean a body, their kill cooldown will reset. This way, there is no more kill-and-clean your own kills! There will be a message telling you whether you can clean currently or not. If you click report while you're unable to clean a body, you will report. So, be careful :)
The Assassin / Evil Guesser is a regular impostor until they are inside a Meeting. While Inside a meeting, the impostor can use the info they have gathered to guess another crew’s role. If the Guesser is wrong, the Evil Guesser dies.
The Traitor doesn't spawn at the beginning. Instead, when all impostors are ejected and a certain number of players are still alive, either the Sheriff or the Investigator turns corrupted / becomes the Traitor. They will see who the other impostors were in the meetings, and now their job is to betray the crew and kill everyone to win. The Traitor also gains the ability to Sabotage (and Shapeshift maybe?).
Madmates are impostor sided crewmates. Their job is to help the impostors win, without them knowing who the impostors are, and the impostors don't know who is a madmate. Madmates win with impostors, but they are assigned as crewmates by the game.
A normal madmate with nothing special.
When you finish all tasks, the impostors cannot kill you. They will see aa guardian-angel-protected anomation.
Just like the crewmate version of snitch, when you finish all of your tasks, you get to know who the impostors are. (But you are also impostor-sided, so this is liiterallyy the most pointless role in the whole mod.)
The CrewPostor kills the closest player every time they complete a task.
The Parasite has to help the impostors by killing other players, but they can kill impostors too. So be careful of who you kill!
Assigned as Shapeshifter.