Two of all players will get lovers. (Duplicate with other roles). If a crewmate with tasks becomes a lover, their tasks will disappear. A heart mark will be attached to each other's names. If one lover dies, the other lover dies as well. If one lover is ejected, the other lover dies too and becomes a corpse that cannot be reported.
Terrorist lover: Has a task, and if you die after completing the task, you win as a terrorist.
Mad Snitch Lover: Has a task, and if you complete the task, you will know the impostor.
Snitch Lover: No task, impostor remains unknown.
Sheriff Lover: You can kill imposters as usual. Whether or not you can kill is determined by the original title of the duplicate. (Imposter Lover Killable. Crewmate Lover Killable)
Opportunist Lover: Win if you survive.
Jester Lover: If Jester Lover is banished, you win as a Jester. Jester Lover loses if their Lover gets voted out.
Bait Lover: When a lover gets killed and their love partner is bait, they die without a report.
Both lovers win if they're both among the last 3 players standing.
The Host can choose whether the Lovers die together, and can turn on the option where the Lovers know each other's roles, and tasks are not removed from a player who would've had tasks (according to their role), by being a Lover.
A Lover cannot have a modifier since being a Lover also counts as having the "Lover" modifier.