All pages must satisfy all of the Five Qualities of the TQB:
Quality Concept: Simple enough to understand, the concept should be inherently Backrooms-like.
Quality Imagery: The images should also be Backrooms-like, which notably does not mean just a random room picture you took with no one in it.
Quality Tone: The tone should be clinical and formal.
Quality SPaG: The page should be written with quality English Spelling, Punctuation, and Grammar.
Quality Length: The page should be descriptive.
There should be no conflicts in pages, which includes exits. If you write an entrance/exit to a level, put it on the other page, not just your own.
Do not plagiarize. All content must be written originally (but can be inspired by other wikis).
Levels will move in groups of ten. No levels may be written outside of these without explicit permission from either of the co-creators of the site (cyprusmapper@gmail.com and champsiggi@gmail.com).
No pages may be written with names using symbols (e.g. Level ? or Level !), using the suffix -rooms (e.g. Downrooms, Leftrooms), or using more than three digits after a decimal point if a sublevel.
No pages may be written with the following concepts:
A singular entity - Entities are species, just like those from reality.
Godlike entities or entity deities - This is the Backrooms, not a fantasy wiki.
A puzzle level - This is not a video game.
Level ! or anything similar - Never fit the concept of the Backrooms. Good for video games, bad for wikis.
Format screw levels - Actually write a description for your level.
Just a hallway - We need original content, not the same repetition over and over and over again.
"Level X looks like Level Y but..." - Again, originality.
Extremely overspecific entrances/exits - This should be relatively obvious.
Levels so safe they are overpowered - The Backrooms is not meant to be safe. It is meant to be dangerous.
Levels so dangerous it is impossible to exit alive - Likewise, the Backrooms is not supposed to be that kind of horror.
Sublevels completely unrelated to their parent level - Otherwise, why are they even sublevels?
No levels in space - There's no liminality there because it's supposed to be empty.
Safe entities - Again, the Backrooms is not a safe place.
Levels without exits - If something can be entered, it can be exited. The singular exception to this is The End.
Levels with exits to reality - Likewise, the Backrooms is not escapable. It is a trap from which you cannot leave.
Overly specific scientific explanations - The Backrooms is not meant to be known. It is meant to be unexplainable and unstudied. No one has access to scientific equipment or knowledge in the Backrooms.