Sanity Danger: 0/5
Environmental Danger: -/5
Entity Danger: 0/5
Total Danger: 0/10
The Hub is a aberrant level in the backrooms that appears to be a very very long tunnel with many doors on either side of the tunnel. Each of the doors is labeled with a number that corresponds with the level that it leads to. Every single positive level in the backrooms other than sub-levels can be entered from one of these many doors and it is a great way to discover new levels. However almost all of these doors are locked, and every door is completely and absolutely indestructible. The tunnel contains no supplies or food or even water so it is recommended to get to your destination without delay as even though there are no entities or environmental conditions and it could be a nice breather, it still cuts through your supplies. At the end of the tunnel near the doors labeled "998" and "999" there is a wall that appears glitchy that you can no-clip into. Explorers are unsure whether the place you can no clip to is just another area of The Hub or an entire separate aberrant level but it is mostly agreed upon referring to it as a separate level.
Doors that are always unlocked in this level are the doors labeled "0", "1", and "2".
ENTRANCES
The Hub can be entered by no-clipping into any no-clippable wall in any positive level that doesn't already lead to a separate level. There is at least one exit to the hub in every positive level.
The Hub can also be entered by no-clipping into a glitchy wall in The Maze of Keys.Â
EXITS
Entering a door with a number on it will lead to the level that has that number.
No-clipping into a glitchy wall past the "998" and "999" doors will lead you to The Maze of Keys.
Written by: Champ Siggi