Sanity Danger: 4/5
Environmental Danger: 3/5
Entity Danger: 2/5
Total Danger: 9/15
Level 0 is an labyrinthine complex of rooms and hallways which are colored entirely in a monotone yellow, with buzzing fluorescent lights directly overhead. Said lights are louder than ordinary fluorescent lights, thus making them a major source of discomfort and sanity loss in the level. The carpet in this level appears to be soaked in an unknown but dangerous liquid, labeled "Carpet Fluid" by many. Mold can also be found often, coating the surfaces of the level. It is relatively safe to inhale in small amounts, but can cause severe health issues otherwise. It is recommended to use this mold for farming Backshrooms and other food, as it is ideal for this. Rooms can be found throughout the level, which often contain nothing of value in them. However, these are still the greatest source of supplies throughout the entire level. There is also a structure in Level 0 referred to as the "Pitfalls", consisting of a large empty room with square holes in the ground connected by thin bridges. Where the Pitfalls lead to is unknown; theories include other levels, an entirely new level, more of Level 0, or death. What it actually leads to is unknown.
THE REDROOMS
Rarely, one may encounter a section of Level 0 where the lights are tinted blood-red; these should be avoided as they are expectedly exponentially more dangerous than the rest of the level in every way.
THE BLACKED OUT ROOMS
One may also encountered a section of Level 0 where the lights are extremely dim or shut off; these should also be avoided for hopefully obvious reasons.
ENTRANCES
Level 0 can be entered by noclipping out of reality.
Level 0 can also be entered from some doors in Level 1.
EXITS
Level 0 can be exited through noclipping into a wall, which can lead to Level 1 or Level 2.
Level 0 can be exited through some concrete doors, which lead to Level 1.
Level 0 can be exited through some wooden doors, which lead to Level 0.1.
Written by: CyprusMapper