The Garavon Campaign

- Warhammer 40,000 Campaign -

Round 11

Claim Rolls

W2 - Black Legion vs Orks (d6 vs d6+3)
S5 - Black Legion vs Blood Angels (d6 vs d6+2)
E1 - Necron Legions vs Black Legion (d6+3 vs d6+3)
M9 - Necron Legions vs Black Legion (d6+3 vs d6+3)

Information for the final battle

Forces: No limit (only supply)
Round Count: Until a victory condition is reached
Special Rules:

  • Boon of Nurgle

  • Jealousy of Tzeentch

  • Pylon protection

  • Secondary Battlefield

  • Ritual

Round 10

Battle:

Slaanesh vs Blood Angels

Claim Rolls

N3 - Necron vs Black Legion (d6+1+? vs d6+2)
W4 - Orks vs Black Legion (d6+3+? vs d6+2)
W3 - Orks vs Black Legion (d6+2+? vs d6+2)
W5 - Black Legion vs Orks (d6 vs d6+3)
W5 - Deathwatch attack destroys Ork Training Center
S2 - Black Legion vs Necron (d6+? vs d6+3)
S3 - Blood Angels Death Company vs Slaanesh (d6+1 vs d6+3)
S4 - Blood Angels vs Black Legion (d6+3+? vs d6+2)
S1 - Blood Angels vs Black Legion (d6+2+? vs d6+2)
S7 - Blood Angels Death Company vs Black Legion (d6+1 vs d6+2)
S6 - Black Legion vs Blood Angels (d6 vs d6+1)
M3 - Eldar vs Black Legion (d6+1+? vs D6+5)

Round 9

Claim Rolls

W2 - Orks vs Black Legion (d6+1+? v d6+2)
W5 - Black Legion vs Orks (d6 v d6+2)
S6 - Blood Angels vs Black Legion (d6+3+? vs d6+2)
S6 - Blood Angels Death Company vs Black Legion (d6+1 vs d6+2)
S7 - Blood Angels Death Company vs Black Legion (d6+1 vs d6+2)
S8 - Black Legion vs Blood Angels (d6 vs d6+2) all forts gone
S11 - Necrons vs Black Legion (d6+1+? vs d6+2)
M1 - Eldar vs Black Legion (d6+1+? vs d6+2)

Round 8

Claim Rolls

N2 - Eldar v Slaanesh (d6+1 v d6)
M7 - Eldar aux v Black Legion (d6 +1 v d6)
W11 - Black Legions v Necron (d6+1 + ? v d6+1)
S4 - Blood Angels v Slaanesh (d6+2 + ? v d6) neutral
S9 - Blood Angels v Slaanesh (d6+1 + ? v d6) no fort
S5 - Blood Angels aux v Black legion (d6+1 v d6+2)
S10 - Necron v Blood Angels (d6 v d6+2)

Round 7

BATTLES

Slaanesh vs Eldar (E1, N5)
- Close Slaanesh (Claim E1, Neutral N4)
- Draw (no change)
- Close Eldar (Keep E1, Neutral N4)
Blood Angels vs Black legion (S1, W10) - +4 CP za 4 (3-1 + 3-1) fortifikace
- Close BA victory (claim S1)
- Total BA victory (claim S1 and W10)
- Draw (lose all forts, S1 neutral)
- Close BL victory (lose all forts)

CLAIM ROLLS
Scarlet Whirl vs Alatum - N5 - d6+1 vs d6+1 neutral
Orks vs Scarlet Whirl - W1 - d6+1 (+2/1) vs d6+3
Necrons vs Scarlet Whirl - S3 - d6+2 (+2/1) vs d6
Blood Angels vs Black Legion - S1 - only if mass attack fails - d6+1 vs d6+? (depending on remaining forts)
Blood Angels vs Blood Angels - S8 => -1 fortification

The planet of Garavon was lost to the Imperium as well as to its myriad foes. Hidden in the cold and vast expanses of space, the small system is located far from any other system or trade route which might explain how its existence had escaped notice for so long.

Yed all that is now in the past. Garavon is a planet rich in minerals and history. Several armies have immense interest in exploring and exploiting it.

Round 6

BATTLES

M1, M6, M8 - Eldar vs Blood Angel (fortifications 4 (3-1 + 3-1) vs 3)

CLAIM ROLLS

W3 - Ork vs Slaanesh - d6+1 (+2/1) v d6+2
N2 - Slaanesh v Eldar - d6+1 v d6
N5 - Slaanesh v Eldar - d6+1 (+2/1) v d6
M7 - Eldar v Blood Angel - d6+1 v d6+3 (all forts gone)
M8 - Black Legion v Blood Angel - ONLY IF THE AREA BELONGS TO BLOOD ANGELS AFTER THE BATTLE - d6+1 v d6+1 (one fortification will be removed because of Eldar's attack)
S5 - Black Legion v Blood Angel - d6+1 (+2/1) v d6+2
S7 - Blood Angel v Necron - d6+1 v d6+1
S10 - Necron v Blood Angel - d6 (+1/1) v d6

Round 5

Battles

  • Orks (+1CP) vs Blood Angels

  • Slaanesh vs Necron

Claim Rolls

  • S7 - Necron (d6+1(offense)+2(main assault)) vs Blood Angels (d6)

  • S9 - Necron (d6+1(offense)+1(main assault)+2) vs Blood Angels (d6)

  • S8 - Necron (d6+1(offense)) vs Blood Angels (d6)

  • S10 - Blood Angels (d6+1(offense)) vs Necron (d6)

  • S1 - Black Legion (d6+1(offense) + 2/1) vs Blood Angels (d6+1(fortification))

  • S3 - Black Legion (d6+1(offense)) vs Blood Angels (d6)

  • N1 - Eldar (d6+1(offense) + 4)) vs Orks (d6+3(fortificationa))

NEWS

21/5/21

Reading a WD article inspired me to rework the last two special scenarios. I'm super excited about the changes. Btw, important announcement will come after this strategic phase.

12/5/21

A change to the Base of Operations is being considered. Specifically to Mass Assault requirements.

1/5/21

Errata to rules are marked red. They will become active always at the start of the following round. Right now - updated rules to the claim roll.

30/4/21

Claim Rolls are final.

28/4/21

The generals have started their strategic planning. Half of them is ready for action.

21/4/21

The storms have come. And the original inhabitants and masters of this planet rise from their rest emboldened by the unexpected arrival of their comrades. The wide deserted areas in the far east are as busy now as they haven't been for untold millenia.

20/4/21

Several weeks have passed before the Orks arrived. Yet they made sure everyone would notice their arrival not waiting a single moment before going on a rampage.

19/4/21

The insidious forces of the dreadful pleasure master have arrived! The inhabitants of the planetary north will soon learn the true meaning of Ecstasy.

Where Slaanesh goes, there Eldar go too. It should have been the other way round but the cosmos likes irony. The aliens wasted no time and attacked the mines previously occupied by one of the forces landing before them.

18/4/21

After almost a year of fortifying their positions and constructing mines, the followers of Abaddon will be finally tested in battle.

The Blood Angels have arrived and with their lightning planetfall they've managed to wrestle sevral areas from the chaos forces.

17/4/21

The long forgotten planet was found again. Dozens of landing craft descended on the surface, all bearing the sigils of the dreaded Black legion.

They encountered no opposition.

Overview

  • Map-based campaign using Crusade Pack - Beyond the Veil

  • Played over a series of rounds

  • Every player has their own secret campaign objectives

  • Interactive terrain features

  • Easy system of Out-of-Battle actions

  • A few multiplayer special missions when key events happen and at the end of the campaign

  • Not a fixed end of campaign

Crusade Resources

Different resources represent different things and may be important during the campaign.

Requisition points: overall wealth, besides normal usage may also be given or traded for favors

Supply limit: overall size of your campaign - military and accompanying personnel

What battles to expect?

  • Mostly 1v1 battles with occasional multiplayer ones (1v1v1 / 2v1)

  • We start at 25 Power (=500 points), players can increase this cap by spending RPs or utilizing some map features.

  • Over the course of the campaign the minimum battle size will slowly increase to reach 1000 by the end of it.

  • Battles are ALWAYS fair (unless it's a special scenario), so players must agree on the size of the battle beforehand

  • Playing with larger armies will result in getting more rewards, nothing prevents you from using smaller forces though.