Classification of Battles

Battles are determined first on the players' army priority.

  • If a player chose offense, then their main battle is their attack.

  • If the player chose defence and was attacked, their main battle is defensive one.

  • If the player chose defence and was not attacked, their main battle is their attack.

If two players attack each other, or more players attack the same area, the battles will be merged.

When is a battle for an area fought?

  1. Two players attack each other.

  2. One player attacks another who does not have a battle to fight (only Claim Rolls)

  3. More players attack the same area and more than one had offense as priority.

What happens when a player does not have to fight a battle?

  • The player without a battle can fight an extra one with another player in the same situation.

    • Optionally, if those players' territories share a border, they can each choose an area on that border and play a game with the winner claiming the opponents area.

    • Additionally if both players' territories border an unclaimed area, they can fight over that area.

CLAIM ROLLS

  • Whenever a battle is not fought, the conflict is resolved using the claim roll mechanic described below.

  • Basics: Both the attacker and defender roll a d6 and add some modifiers. The attacker wins if he has a higher score than the defender.

  • Attacker modifiers:

    • Army priority is offense: +1

    • If the attack is your main army attack (not auxilliary) than you can spend RP for extra modifiers:

      • If your Army priority is offense: +2 to the roll per 1 RP spent.

      • If your Army priority is defense: +1 to the roll per 1 RP spent.

  • Defender modifiers:

    • Army priority is defense: +1

    • +1 per fortification in the area

    • If your Army priority is defense: +1 to the roll per 1 RP spent.

  • Resolving the roll:

    • If the attacker rolls higher he wins.

      • The attacker gains control of the area, destroy all buildings and fortifications there.

    • If the defender rolls higher he wins.

      • The defender keeps the area but reduce the fortifications by 1.

    • If there is a tie, the attacker can spend 1 RP to make both players roll again. This may be done only once. If there is still a tie, the defender wins but loses all fortificatons in the area.

  • What are the rules for Mass Assault when a battle is not fought?

    • +2 to the Claim roll for the primary target

    • +1 to the Claim roll for the secondary target

    • +0 to the Claim roll for the tertiary target, etc.

note: The modifiers have been increased in order to make the defender WANT to defend in an actual battle and not leave it to a dice roll. It's a MASS Assault, so that's someting you should want to defend against. And as stated before, fighting an actual battle should be more important / beneficial than leaving it down to dice.

    • The attacker can still improve the Claim roll by spending RP as with a normal attack

Old Claim Roll Rules (for reference)

What happens with an attack when a battle is not fought?

  • The basic rule is that the attacker rolls a d6 and if they roll more than the number of fortifications in the area, they claim it. This is called a CLAIM ROLL and it can be modified in a few ways:

    • The attacker chose offence -> +1 to the roll and the player can spend RP to improve it further (+2 to the roll / 1 RP )

    • The defender chose defence -> -1 to the roll and the player can spend RP to increase the modifier further (-2 to the roll / 1 RP)

    • The attacker chose defence -> -2 to the roll, the player can spend 1RP to ignore this penalty

    • The defender chose offence -> no effect, the player can spend 1 RP to make emergency fortifications and improve their value by 1 for this turn.

  • Note that all modifiers are chosen at the same time and players can't react to each others choices.