There are three individual factors that affect which tools and abilities any given player may equip and use at any given time. These factors are talent points, skill proficiency, and player level in most cases. Balancing of these three categories will permit the use specific items across the game's worlds excluding Korriban. More information relating to the tool system used on Korriban can be located on the classes page. Each of the three primary categories contributing to player progression will be summarized below, with a link to a page providing a step-by-step explanation of progressing for talent points and skill proficiency.
Talent Points
Talent points are the foundation Forcebound's player progression system. Each player is allotted a total of 5 talent points to be spent across the categories of melee, ranged, gadgets, force, and armor. The ways in which these 5 points are divided among these categories will affect the tools and abilities that a player is permitted to utilize from each category when selecting their loadout. The permenant cap of 5 is intended to implement the talent point system as a universal balancing system for all Forcebound players.
Skill Proficiency
Skill Proficiency is the secondary determinant of a player's loadout and utilizes the same five categories as talent points, with those being melee, ranged, gadgets, force, and armor. Each of these categories starts at level one and can be upgraded by players using credits and resources. Various weapons and abilities will require that a player have reached a specific level of proficiency in one of the five categories before it can be equipped.
Player Level
Player level is the most universal contributor to player progression as it is not divided into the five categories in the way that the previous contributors are. Players will receive XP points as they play the game through completing dungeons, waves of horde, or gaining kills across Forcebound's worlds. Every weapon and/or ability in Forcebound has a player level requirement which must be reached before it can be equipped by a player.
Combination
In order for a player to equip a weapon or ability, all three categories of player progression must be satisfied. This means that a player must have the necessary number of talent points allotted to the category a weapon/ability is in, reach the appropriate skill proficiency level for the category of the weapon/ability, AND reach the appropriate player level for the weapon/ability. Please see below for an example:
To the left, a picture of the Forcebound loadout screen open to the ranged weaponry tab is presented. When a player hovers their cursor over a given tool/ability on the loadout screen, it will present the requirements to use that tool from each category listed above. The requirements will be listed in GREEN if the requirement is met by the player, and RED if it is not. The weapon being used in the example is the E-5 blaster rifle. As can be seen in the image, the requirements to equip are as follow:
Player Level: 5
Ranged Talent Points: 2
Ranged Skill Proficiency: Adept (IV)
Without meeting all three of the requirements listed above, a player would not be able to equip the weapon.
Ownership
The last requirement to equip a chosen weapon or ability is that the player own that weapon or ability and have it in their inventory. If this requirement is not met, then the word "Owned" seen in the example above will be presented in red rather than green. This is the easiest requirement to satisfy, as it only requires a player to purchase the given item from its respective faction shop using credits and resources.