As mentioned across various portions of this guide thus far, selection of a player's loadout occurs across 5 tool categories and the options for tools in those categories are determined by player level, talent points, and skill proficiency. If you have not yet done so, please read Player Progression before proceeding through the loadout pages.
There are two types of factions that exist in Forcebound, with those being lightsaber focused factions and blaster focused factions. As the First Order, we will serve as a blaster focused faction meaning that members will be expected to utilize blasters as their primary weapon in the game and build their characters in a manner that suits that expectation. Members of the Knights of Ren are exempt from this expectation as Force Sensitive individuals. Due to the frequent raids that will be occurring using the Forcebound system, members of the Army and Special Forces will be expected to uphold a strong proficiency in Forcebound blaster combat in preparation for such events.
Of the five existing categories, each can be classified as either weapons or abilities, and differences between those two groups will be detailed below.
Weapons vs Abilities
The categories of melee and ranged fall into the overarching group of weaponry, as they include the variety of guns, sabers, and blades that a player may select as their primary and secondary weapon for use in combat. Comparatively, Force and Gadgets fall into the overarching category of abilities as they particularly exert temporary effect during combat that have a limited duration of use or a cooldown upon usage. Players receive 2 slots to equip weapons and 6 slots to equip abilities.
Melee
The melee weapon category consists of all Forcebound weaponry revolving around a lightsaber or physical blade. At the time of writing this guide, Forcebound consist of 16 different melee weapon options, with the requirements for their use listed here. It is important to note that among this category all lightsaber types have the ability to deflect blast fire, while other forms of melee weapons do not. Those who want to focus on the use of lightsabers and blades should devote a fair portion of their talent points to the melee category, and focus on increasing their skill proficiency in the melee category. Melee weapons can be purchased from faction shops in the Forcebound hub, with lightsaber options offered at the Jedi Order and Sith Order shops, while other melee options can be found across the other faction shops.
Ranged
The ranged weapon category consists of all Forcebound weaponry revolving around a blaster combat. At the time of writing this guide, Forcebound consist of 24 different blaster options, with the requirements for their use listed here. Those who want to focus on blaster combat should devote a fair portion of their talent points to the ranged category, and focus on increasing their skill proficiency in the ranged category. Blasters can be found in any of the gun-based faction shops, including the Mandalorian Empire, Bounty Hunters, Clone Army, Galactic Empire, and Eternal Empire.
Force
Forcebound currently contains 7 different force abilities, all of which can are listed here with the requirements for their use. In order to gain force abilities, players must obtain the appropriate holocron for a force ability from one Forcebound's planets and exchange it at the proper faction shop, being the Jedi Order or Sith Order shop depending on the ability. Players who aim to use force prominently in gameplay should devote a fair number of their talent points to doing so in order to make sure of the most powerful force abilities.
Gadgets
Forcebound currently contains 13 different gadget abilities, all of which can are listed here with the requirements for their use. Gadget abilities can be purchased from the same faction shops at which guns are commonly sold, with slight variance in which gadgets are offered between factions. Players who aim to use gadgets prominently in gameplay should devote a fair number of their talent points to doing so.
Armor
At the time of writing this guide, while armor is one of the five categories among the talent points, skill proficiency, and loadout screens, it is not a functional portion of Forcebound gameplay. This means that players should avoid contributing talent points, credits, and resources toward the category unless they wish to prepare themselves for its addition in a future update.