During my second year of university, we are asked to create a rogue like video game with a team of 4 game artists and 3 game designers/programmers. It will be finished at the end of January. Here is a work in progress of the game Bloody Mary.
During this rogue like I have worked on a lot of the assets and other aspects. I was mainly the animator and special effects artists for our game. Here are some animations I have done using the rig system in unity. The special effects are shown in the VFX and Unity page of my portfolio.