During my time as a student I have had classes to learn 3DS max and other softwares. Here is a look at some school work and personal work.
I am currently working on a 3D model of a Renault FT Tank. The modeling and texturing is finished and I am currently animating it and integrating it in unreal engine where I will make it driveable and playable (can shoot objects and destroy buildings).Â
Another Project I am working on currently is a warship. I am still in the modeling phase on this project but will soon be texturing it and putting it in water in unreal engine.Â
I challenged myself to recreate one of the skins in ovewatch 2. Here is one of Zarya's skins. The whole of the modeling, baking, texturing and rendering was done in 5 days. I used 3DS Max, Substance Designer, Substance Painter, Marmoset Toolbag and Unreal Engine 5.
For my first project in SpeedTree, I made a pine tree, some bushes and grass in about 3 days. I then rendered it all in unreal engine 5.
Here is a little project I did in a week. This was based on a concept given to me (by a teacher). I did not spend too much time on this so it is still a work in progress, but it gave me to opportunity to create a little diorama in Unreal Engine 5.Â
The model was not done by me, but I was in charge of unwrapping to UVs, baking it and texturing it fully. This was a quick work but a challenge to show my skills in substance painter.
I created this little project in 3Ds max and unreal engine 5. I made modular pieces of walls, pipes, objects and more and then had some fun assemblind them as I was discovering unreal. It was my first time launching unreal and creating something modular. Here is my little hallway with glados and a turret as an easter egg.
Here is a 3d model of a ferrari I made in 4 days of work. It is completely made in 3DS max and the textures were made in Substance.Â
Modelised in 3DS max and textured in substance painted
Modelised in 3DS max and textured in substance painted
Modelised and textured in 3DS max
Star wars space shit (YT-2K) work in progress
The final render of the space ship