Transforming Limelight Pose in Code
(In VisionConstants.java): Diagram for a new Transform3d in code:
X -> LL forward/back
Y -> LL right/left
Y positive is now left, and negative is now right. This means that +/- that LL values give may not be what needs to be in code (like what's happening with y/LL left/right in code above)
Z -> LL up/down
Rotation3d -> LL roll/pitch/yaw
pitch will always be negative in code, even if LL shows a positive value (for 2025 limelight's at least)