I attended the team meetings. I worked on the final push to complete what was left of the project and also added the new artwork to the Game Over Screen along with a sound effect.
I attended the team meetings and worked on the Invisible and Tiger enemy a bit more. I also changed the death screen and added the feature where you can reset to the same dungeon if you die in it and you don't lose your progress.
For this week, I attended the meetings we had. I added additional functionality to the Invisible enemy and worked on the new enemy that detects Snatcher when Snatcher is invisible.
For this week, I attended the meetings we had. I also worked on fine-tuning the look distance of the enemies because they were glitched out and would stop chasing Snatcher sometimes.
For this week, I attended the meetings we had. I helped Wuheng with add the propeller ability to Snatcher. I also worked on adding behaviors to the Enemy.
I attended the meetings held by the team over Discord. For deliverables, I worked on the home screen and menus as well as bug fixing.
I attended the team meetings on Friday and Monday. I also worked on implementing the enemy chase system for the game. Unfortunately, due to a small bug, we weren't able to add it to the playtest build but it is completed and working now.
I attended the general meeting on Friday and the meetings with the coding teams afterwards. The coding team also met up on Monday to discuss the progression of tasks. I was working on the grapple mechanics for enemies but we redesigned the system so I wasn't able to finish it in time. Therefore, in preparation for the future, I focused on reading up the documentation Ben uploaded on the Enemy State Machine and Event Controllers he designed and I did some studying on State Machines via the Unity Tutorials on YouTube.
I attended the general meeting we had on Monday to discuss different team decisions we had to make and finalize parts of the deliverables each person had to work on. Unfortunately, I wasn't able to attend the meeting on Wednesday to run over the final presentation. For deliverables, I worked on the programming for the grapple for the games so that you can grapple to an object and grapple objects towards you.
Unfortunately, I wasn't able to do much because I was sick for most of the week.