Week 10:
Reimplemented 3 different model/animation combinations for snatcher using the hook
problems with all of them, had to revert to placeholders
Set up Animation controllers for InvisEnemy and VaultEnemy
Added two animations to each, one for idle state and one for chase state
Spent more time trying to do leg stretching for snatcher model, had to abort because I was dumping too much time into it and other stuff needed attention badly.
Week 9:
Set up hook in game
Put in the Snatcher model with hook and the placeholder animation - this placeholder has some problems but is better than the absence of a hook
Helped Sandalu with problems he encountered implementing enemy behavior and interacting with the FSM
Spent time researching and trying to implement rig stretching stuff so we can have long legs - this is proving to be very challenging and may not get done
Week 8:
This week:
Added animations for snatcher
Added some sound effects (on ability pickup)
Made some changes to tutorial
Added ability to swap abilities
Added UI to reflect active limb/ability
Spent a lot of time working on animations for snatcher with new model, things ended up in a mostly/sort of working state. Still needs more work.
Week 7:
This week I was overwhelmed with work related to finishing my senior project and didn't spend any time on Snatcher excluding task assignment help on Friday. My tasks are backlogged and I'll handle them next week.
Week 6:
This week:
Implemented limb swap
Implemented enemy interaction with ben, improved player detection
Implemented models for new limbs
Built Vault limb with ben
Handled this week's build with ben
Added text scrolling module
Added level 1 intro text and tutorial text
too much work :(
Week 5:
This week:
Implemented hook change
Hook swings now, kind of like a sword sweep, this should accommodate some of the difficulty actually hitting targets with the hook
Did a most of putting together the weekly build, Ben's internet wasn't working so I handled it this week
Week 4:
This week for me:
Implemented limb durability
Implemented limb switch
Implemented limb switch + pickup sound effect
Helped adjust control scheme
This week was a lot of slotting things into the systems we had spent the past weeks constructing. The good news is things are working, our new model for the FSM + limb mini FSM is much easier to work with, the durability property of the limb and having planned for dealing with durability made implementing decrementing it very simple.
Week 3:
This week:
Started integration of invisibility into new project
Designed game flow diagram
Helped Ben package and finalize weekly build
I spent some time this week working to finalize the game design, the diagram I referenced above being the product of that. I also started working on adding invisibility to the new system and spent a lot of time helping Ben in terms of what the demo can realistically be and how to get there from unstable state.
Diagram: https://imgur.com/a/e3o5c49
Week 2:
This week I worked on the following:
Animated models
Added sound
Built Invisibility mechanic & system
I ran into some issues with the models initially where they wouldn't turn correctly with the mouse but met with Ben and got things resolved fairly quickly. This week we're just using mixamo models, in the near future these will be replaced.
Week 1:
This week I worked on the following:
Set up meetings
Design ideation
I wish I would have done more this week, we didn't have version control set up yet so it was hard to contribute to a codebase. Next week I want to be responsible for more work.