Cardboard version of Georgina
Initial writing on our persona, Georgina Liong. However, we had to move from physical lessons to online lessons and thus, our persona was changed to a digital format instead. The adjustments took some time but we were able to adapt effectively and efficiently.
Hardcopy of our persona's needs, wants and more
Crafting of Georgina Liong while we still had face to face tutorials
Picture with Georgina Liong
Through the initial crafting of our persona, we realised that we could be more specific with our persona and add more characteristics to her to make it more realistic so that we could narrow down our target market. Having a more detailed persona also simplifies our thought process when coming up with solutions. For example, we thought more of what needs she may have, which allowed us to think of more solutions that will help resolve her needs.
We also ensured to make it more visually appealing and make use of digital platforms such as Canva to do so. Compared to our initial persona mapping, our updated one was easier to read as we had icons and branched out to the various parts, making it clearer to identify which areas to focus on and what we can work with to develop our problem statement.
Template of the Persona Canvas
Hardcopy of our Persona Canvas
In session 3, we were taught persona framing, where we had a short activity to create our own individual persona. This gave us an introduction to persona framing and helped with our attempt in creating our own persona to understand its purpose. This exercise also allowed us to practice brainstorming a persona, understanding their needs, experiences, behaviours, and goals.
We created a fake company and product to solve one of our users' needs according to the persona canvas. In which, our group's idea was a company named Halostar that created holograms of teachers and students to simulate real face-to-face learning during the pandemic where most classes were shifted to online. This "innovation" solved the issue of one of our personas, Jin Anderson, a Professor at NUS who was struggling to interact with his students through online lessons.
When we first did our physical persona prototype in school, it was exciting and new since we have never done something hands-on like that before. However, due to the pandemic, we had to pivot it to digital format. We realised that the difference between a physical and digital prototype was that the digital version allowed us to make amendments easier and more room for creativity as there were a lot more designing tools, but the physical version required us to source for different materials and redo it each time if we wanted to make amendments.
The creation of our persona allowed us to highlight what Georgina Liong needs, wants or challenges that she faces in her life. It was useful in helping us visualise and even empathise with her. It helped us understand what is needed and guided us in proposing solutions and functions in our application, Timely. Through Georgina, it allows us to better cater to our target market needs.