Excelling will look like: Technology use is ubiquitous throughout STEM classrooms and students are producers and not just consumers of digital content that support mastery of Georgia Standards of Excellence. Students identify and use the technology they need to solve problems. Technology is used to engage students in global opportunities that extend beyond the classroom. Students actively practice the practices of digital literacy, digital citizenship, and computational thinking practices within interdisciplinary units. Students demonstrate foundational programming concepts and utilize informational security fundamentals when creating their final product.
TINKERCAD
Students in grades 3-5 apply computational thinking and engineering design principles to create 3D models in Tinkercad, refining their designs through iteration and digital prototyping.
Students extended their coding and computational thinking skills by designing and 3D printing custom keychains using Tinkercad.
OZOBOTS
Students practice coding in the Learning Hub using Ozobots.
First graders were introduced to foundational coding concepts and practiced computational thinking by programming Ozobots to follow and respond to coded commands in the classroom.
STOP MOTION
Third-grade students used the Stop Motion Studio app to create their own stop-motion films. Students moved through each stage of the engineering design process as they brainstormed ideas, planned scenes, built models, captured frames, and refined their animations.
2nd graders applied computational thinking by creating stop-motion animations that presented critical-thinking puzzles, blending creativity with sequencing, logic, and problem-solving.
Canva
Fifth grade students researched notable architectural structures in Europe, analyzing their design, geometry, and structural features, and created informational flyers to present key technical and historical insights about each building.
As part of a research and communication project, third grade students investigated different animals through online research and developed digital presentations through Canva to explain why conservation efforts are essential for protecting wildlife.
Green Screen
Third grade students conducted research on famous landmarks across North America and synthesized their findings into digital presentations using the DoInk Green Screen App, integrating multimedia elements to enhance communication of geographic and historical information.
Indi Spheros
Kindergarten students explored introductory coding concepts by programming the Indi robot with color codes. They designed their own mazes to discover how each color changes the robot’s behavior.
Botly
Kindergarten students explored force and motion by investigating push and pull. They applied coding skills with the Botley robot to move heart-shaped items into a target area, using sequencing, logic, and problem-solving to controls its actions.
STEM Innovation Academy
First, second, and fourth grade students participated in a hands-on field experience at the STEM Innovation Academy with Mrs Morrow. During their visit, students engaged with the interactive floor, coded Marty the Robot, investigated electrical engineering concepts using Snap Circuits, and explored immersive technologies with the VR headsets and the e-Sports Arena.