The following is an in-depth guide for the Seventh "Your Sanctuary" location of EarthBound.
Now that you're ready, teleport back to Summers. Go back to the Toto part of Summers and pay the boat sailor to ride his boat to Scaraba for $80. Grab your Franklin Badge and head out. On the way, be prepared for a boss battle against the Kraken.
HP: 1097
PP: 176
OF: 105
DF: 166
SP: 21
GT: 1
Fire: 50%
Freeze: 50%
Flash: 50%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 10%
You should just be able to use PSI abilities and bashing to defeat it. After it's defeated, you'll reach Scaraba.
♪The Unforgiving Desert♪
The first thing that you can do is buy new equipment and items for your crew. You might want to pick up a Super Bomb, Big Bottle Rockets as well as some Magic Truffles and a Heavy Bazooka. You can find some of these items behind the hotel. You can talk to people around the town to figure out that there's a pyramid in the desert. This one guy will give you a key but he realizes that he misplaced it. You are now ready to go into the desert and face the new enemies, the Beautiful UFO, Dread Skelpion, Great Crested Booka, High-class UFO, Master Criminal Worm and Marauder Octobot.
HP: 339
PP: 15
OF: 86
DF: 87
SP: 59
GT: 1
Fire: 50%
Freeze: 50%
Flash: 10%
Paralysis: 50%
Brainshock: 99%
Hypnosis: 0%
HP: 214
PP: 125
OF: 82
DF: 57
SP: 40
GT: 88
Fire: 100%
Freeze: 100%
Flash: 50%
Paralysis: 50%
Brainshock: 0%
Hypnosis: 99%
HP: 452
PP: 0
OF: 100
DF: 110
SP: 20
GT: 28
Fire: 25%
Freeze: 75%
Flash: 50%
Paralysis: 10%
Brainshock: 0%
Hypnosis: 99%
HP: 433
PP: 72
OF: 93
DF: 103
SP: 60
GT: 15
Fire: 100%
Freeze: 75%
Flash: 10%
Paralysis: 50%
Brainshock: 99%
Hypnosis: 0%
HP: 377
PP: 300
OF: 73
DF: 40
SP: 136
GT: 0
Fire: 100%
Freeze: 100%
Flash: 99%
Paralysis: 99%
Brainshock: 0%
Hypnosis: 99%
HP: 482
PP: 0
OF: 99
DF: 121
SP; 23
GT: 8
Fire: 100%
Freeze: 50%
Flash: 0%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 0%
These enemies aren't too hard, and you can grind even more experience points from the Master Criminal Worm, which works just like the Criminal Caterpillar. Head to the bottom right of the first section of the desert and you'll come across a pyramid. You can use your hieroglyph to get the code, otherwise its Top button, bottom left button, middle right button, middle left button, bottom right button, top button. Then you can go into the Pyramid.
♪Pyramid♪
There are a bunch of new enemies to look out for, the Arachnid!!!, Fierce Shattered Man, Guardian Hieroglyph, Lethal Asp Hieroglyph and Petrified Royal Guard.
HP: 344
PP: 0
OF: 87
DF: 86
SP; 20
GT: 4
Fire: 100%
Freeze: 100%
Flash: 50%
Paralysis: 99%
Brainshock: 99%
Hypnosis: 0%
HP: 516
PP: 0
OF: 101
DF: 116
SP: 12
GT: 5
Fire: 50%
Freeze: 75%
Flash: 50%
Paralysis: 99%
Brainshock: 10%
Hypnosis: 50%
HP: 470
PP: 126
OF: 94
DF: 106
SP: 20
GT: 20
Fire: 100%
Freeze: 50%
Flash: 50%
Paralysis: 50%
Brainshock: 0%
Hypnosis: 99%
HP: 458
PP: 0
OF: 89
DF: 94
SP: 21
GT: 5
Fire: 50%
Freeze: 100%
Flash: 50%
Paralysis: 99%
Brainshock: 0%
Hypnosis: 99%
HP: 573
PP: 0
OF: 106
DF: 173
SP: 12
GT: 5
Fire: 75%
Freeze: 50%
Flash: 50%
Paralysis: 99%
Brainshock: 10%
Hypnosis: 50%
These enemies can be very difficult, so make sure your bringing your a game. You may want to run or disappear the enemies. Head all the way to the right, grabbing the viper from the casket on your way. Eventually, you'll reach another pedestal. Head through the other left door and all the way until you get a Bag of Dragonite. Then head back right all the way, picking up the Speed Capsule and Cup of Lifenoodles. The next casket you'll find includes a boss, the Guardian General.
HP: 831
PP: 6
OF: 109
DF: 214
SP: 21
GT: 1
Fire: 75%
Freeze: 50%
Flash: 50%
Paralysis: 10%
Brainshock: 10%
Hypnosis: 50%
Use your highest PSI abilities as well as Lifeup and attacking items to take it down fairly quickly. After he's done, go through the door, grab the Rain Pendant and click the button inside. Head back to the room with the casket on the pedestal and the casket will be gone. Go down the hole and grab the Hawk Eye inside. If you want to, you can give the Hawk Eye to Poo to save yourself an inventory space later on. Go to the right, grabbing the Diamond Band on the way. Continue right to exit the Pyramid. Once you exit the Pyramid, Poo's master will take him away to teach him and train him on PSI Starstorm. Talk to the guy by the Pyramid to get the Key to the Tower. There's a guy north of him that you can get updated weapons from. Head north west and use to key to enter the Dungeon Man.
♪Inside the Dungeon♪
On the left, you can find a bench, an ATM and a hospital where you can heal up before you move on. You don't need to grab any of the items if you don't want to. Head right and then north for a Molokheiya Soup. Go down and left then up the hill, and then left and throughout a path to get a Cup of Lifenoodles. Go back out the way you came until you go down the hill and then go left and up another hill. Then go left for a Snake, go back down and collect the five dollars. Go back up the hill and go straight until you can collect the Super Plush Bear. Go back down the hill and head left and north to the ropes. The only one you can go up is the third one, so go up that. Go through and the go left and north to collect ten dollars. Then go back southeast and down the hill to go all the way south. Then go left and then north. Go left and up the rope. Head southwest and then southeast to collect the Pizza. Go back north and down the one hill to collect a Sudden Guts Pill. Go back left and then north for a PSI Caramel. Go southeast and up the rope. Go east and then south and southeast when you can. Then head west for a wet towel. Go back the way you came and then go back again except instead of going southeast go southwest, and then north west and go up the rope. Go north and talk to the Dungeon Man, then go south and through the first hole you see, which will take you down a series of holes, grabbing the IQ capsule along the way. Then exit the Dungeon Man. You can now train your party since Dungeon Man does a lot of damage. When your ready, head all the way south and Dungeon Man will get stuck in the trees. Head right and talk to the man who says that you need a submarine to go any further. Go back to the top of the Dungeon Man and talk to him, he'll let you use his submarine. Instead of going down the first hole you see going south, continue on to the second hole. Grab the Talisman Ribbon along the way, then check the Submarine to go to Deep Darkness.
♪The Deep Darkness♪
The first thing you need to do is talk to the parrot to save. Then, look out for the new enemies, The Big Pile of Puke, The Demonic Petunia, The Even Slimier Little Pile, The Hard Crocodile, The Hostile Elder Oak, Manly Fish, Manly Fish's Brother, Pit Bull Slug ad the Zap Eel.
HP: 631
PP: 0
OF: 120
DF: 158
SP: 16
GT: 26
Fire: 75%
Freeze: 50%
Flash: 50%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 10%
HP: 478
PP: 0
OF: 102
DF: 111
SP: 26
GT: 5
Fire: 100%
Freeze: 25%
Flash: 50%
Paralysis: 0%
Brainshock: 50%
Hypnosis: 10%
HP: 326
PP: 0
OF: 103
DF: 101
SP: 22
GT: 9
Fire: 75%
Freeze: 75%
Flash: 50%
Paralysis: 99%
Brainshock: 10%
Hypnosis: 50%
HP: 522
PP: 0
OF: 110
DF: 128
SP: 23
GT: 10
Fire: 100%
Freeze: 75%
Flash: 50%
Paralysis: 50%
Brainshock: 10%
Hypnosis: 50%
HP: 609
PP: 76
OF: 134
DF: 146
SP: 14
GT: 11
Fire: 100%
Freeze: 50%
Flash: 50%
Paralysis: 50%
Brainshock: 10%
Hypnosis: 50%
HP: 500
PP: 0
OF: 83
DF: 114
SP: 22
GT: 9
Fire: 25%
Freeze: 75%
Flash: 50%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 10%
HP: 526
PP: 210
OF: 114
DF: 123
SP: 24
GT: 11
Fire: 75%
Freeze: 25%
Flash: 10%
Paralysis: 10%
Brainshock: 50%
Hypnosis: 10%
HP: 217
PP: 11
OF: 79
DF: 77
SP: 2
GT: 5
Fire: 100%
Freeze: 100%
Flash: 50%
Paralysis: 99%
Brainshock: 99%
Hypnosis: 0%
HP: 370
PP: 0
OF: 97
DF: 93
SP: 29
GT: 5
Fire: 100%
Freeze: 75%
Flash: 50%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 10%
This is a lot of new enemies to deal with, and some of them can be pretty tough, though most can be easy. Just like in Peaceful Rest Valley, ignore the trees as much as possible, because they deal exploding damage once they die. The monkeys near the entrance can heal you up if you ever need it. There's another monkey nearby that will ask you to teach it to teleport, if you do he'll give you Monkey's Love. Get the Hawk Eye into your inventory. Look out for the deep part of the water, as it drains your health, so you'll want to avoid it as much as possible. You can find a Magic Truffle near a log if you go into the water and the immediately south. Go right and you'll find a man you can sell you bombs and other attacking items, including Multi Bottle Rockets. Grab the Magic Truffle from the tree north of him. Head south and use the Hawk Eye to light up the dark areas. Keep heading south, picking up the Banana along the way. There's a man below you who is an ATM but will charge your account the amount that you take out. Its better to just teleport if you need money. Head south, and the northwest. Keep going in that general direction and you'll come across Beef Jerky and an IQ Capsule in presents. A northern tree has a Magic Truffle. Head south, going south east when you can. Then head west and north for a Cup of Lifenoodles. You'll also see Pokey's helicopter in ruins. Head west from here, checking the tree right before you get out of the water for a Magic Truffle. Keep heading southwest for a Souvenir Coin. Head north, then east, and then north again and check the present for a Rock Candy. Then head southeast along the path until you come across a boss battle, Master Barf.
HP: 1319
PP: 0
OF: 136
DF: 177
SP: 24
GT: 39
Fire: 75%
Freeze: 50%
Flash: 50%
Paralysis: 10%
Brainshock: 10%
Hypnosis: 50%
You can use Multi Bottle Rockets to end it quickly, otherwise you can just use PSI Rockin, Lifeup and Freeze to take care of him. Poo will join the battle near the end as he now knows PSI Starstorm. After the battle you'll get a Casey Bat, which you should just throw away, as the critical hits it gets doesn't make up for how much is misses. Go through the path and then head all the way north and a little bit west and check the tree for a Magic Truffle. Then head west and then north into Tenda Village.
♪The Tendas' Cave♪
In here are a race of people called the Tendas. These guys are very shy and only few will talk to you. Talk to the guy the the bottom left corner of the village and he'll say that his friend can remove the boulder if he can overcome his shyness. You can talk to the Tenda Chief in the bottom middle of the town and he'll mention a book called "Overcoming Shyness" that does just that. Check the Trash can in the bottom right corner of the town for a Death Ray. You can also heal for free by going to the top middle of the map. Head back outside, and Apple Kid will call you that Dr Andonuts went missing, and he'll also get kidnapped. Orange Kid will call you telling you that Apple Kid's gone missing, and that Apple Kid has the book "Overcoming Shyness". Get the Pencil Eraser and teleport to Winters. Once you're at Winters, you'll learn that Tony's gone missing as well. Head towards the Tessie watching camp, and beware of the new enemies, the Lesser Mook, Whirling Robo and Wooly Shambler.
HP: 401
PP: 190
OF: 76
DF: 102
SP; 17
GT: 7
Fire: 100%
Freeze: 25%
Flash: 50%
Paralysis: 10%
Brainshock: 0%
Hypnosis: 99%
HP: 374
PP: 36
OF: 78
DF: 90
SP: 18
GT: 5
Fire: 25%
Freeze: 100%
Flash: 50%
Paralysis: 50%
Brainshock: 10%
Hypnosis: 50%
HP: 391
PP: 140
OF: 81
DF: 91
SP: 18
GT: 5
Fire: 50%
Freeze: 75%
Flash: 50%
Paralysis: 50%
Brainshock: 10%
Hypnosis: 50%
You may need to use PSI Shield to protect against their attacks. They are pretty tough. Head south to the Tessie Watch Camp, where one got kidnapped. Call Tessie and ride across the lake. Use the pencil to bypass the maze and head to Dr. Andonuts' lab. Apple Kid's pet mouse will give you his new invention, the Eraser Eraser. Save and then head to Stonehenge. Just go down the hole to end up in Stonehenge Base.
♪Alien Invasion♪
There are a bunch of tough enemies in here to look out for, specifically the Atomic Power Robot, Military Octobot, Mook Senior, Starman and Starman Super.
HP: 594
PP: 0
OF: 119
DF: 133
SP: 25
GT: 8
Fire: 25%
Freeze: 100%
Flash: 10%
Paralysis: 0%
Brainshock: 50%
Hypnosis: 10%
HP: 604
PP: 0
OF: 138
DF: 147
SP: 26
GT: 8
Fire: 100%
Freeze: 50%
Flash: 0%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 10%
HP: 501
PP: 700
OF: 108
DF: 122
SP; 25
GT: 7
Fire: 100%
Freeze: 25%
Flash: 50%
Paralysis: 10%
Brainshock: 0%
Hypnosis: 99%
HP: 545
PP: 155
OF: 103
DF: 126
SP: 24
GT: 25
Fire: 75%
Freeze: 75%
Flash: 10%
Paralysis: 10%
Brainshock: 10%
Hypnosis: 50%
HP: 568
PP: 310
OF: 112
DF: 129
SP: 24
GT: 25
Fire: 75%
Freeze: 75%
Flash: 10%
Paralysis: 10%
Brainshock: 10%
Hypnosis: 50%
These guys are tough, so you may want to slowly train at the entrance before you move on. Use the Eraser Eraser on the Iron Eraser that you see in order to move on. Keep following the only path until you reach a fork in the road. Then go south and you'll find Spicy Jerky. The head east and the follow the path. Head east even more and follow that path for a Guts Capsule. Go back and the south. Continue on the path and then go north at the next fork for a Cup of Lifenoodles. Ten go back and go east to get to the mechanical area. Here you'll encounter Starman Supers, and these have a 1/128 chance to drop a Sword of Kings, Poo's best and only weapon. It's infamous for it being the best 1/128 item, so you have the option of getting it if you want it, but you can easily beat the game without it. Head east to get a Broken Harmonica. Then head back and down the ladder. Head east, grabbing the PSI Caramel on the way, and go down the ladder. Go east and through the door where you can get an Exit Mouse if you want it. You should take it to save minute backtracking later. Head east through the door and go on the east path for a Broken Trumpet. Head back and go northwest along that path until you reach a fork. The northeast path leads to a Speed Capsule, The southwest leads to a Pixie Bracelet, and the other path goes forward. Once your ready, go forward. Continue through the doors and then interact with the Starmen for a boss battle against Starman Deluxe.
HP: 1400
PP: 418
OF: 143
DF: 186
SP: 27
GT: 43
Fire: 75%
Freeze: 50%
Flash: 0%
Paralysis: 10%
Brainshock: 50%
Hypnosis: 10%
Use PSI Shield Omega and then Multi Bottle Rockets and some physical attacks to take him out quickly. Go back to the previous room and talk to the Mr. Saturn to get a Saturn Ribbon. Apple Kid will tell you that he returned "Overcoming Shyness" to the library. Use the Exit Mouse to Exit the Stonehenge Base. Now that you're done, teleport to Onett and go to the Onett library. Take the right door in the first room. Then check the far left bookshelf to get the "Overcoming Shyness" book. Teleport to Tenda Village and then go to the Tenda Chief and give him the book. Talk to him again to get a Bag of Dragonite. Heal up at Tenda Village before moving on. Talk to the strong Tenda and have him move the boulder for you. Then enter Lumine Hall.
♪Alien Invasion♪
There are a few new enemies to look out for around here, the Conducting Spirit, Fobby, Hyper Spinning Robo and Uncontrollable Sphere.
HP: 587
PP: 329
OF: 130
DF: 139
SP: 26
GT: 5
Fire: 75%
Freeze: 75%
Flash: 0%
Paralysis: 50%
Brainshock: 50%
Hypnosis: 10%
HP; 240
PP: 19
OF: 98
DF: 84
SP: 5
GT: 5
Fire: 100%
Freeze: 100%
Flash: 50%
Paralysis: 99%
Brainshock: 99%
Hypnosis: 0%
HP: 553
PP: 83
OF: 122
DF: 130
SP: 28
GT: 5
Fire: 25%
Freeze: 100%
Flash: 50%
Paralysis: 50%
Brainshock: 10%
Hypnosis: 50%
HP: 577
PP: 180
OF: 116
DF: 134
SP: 27
GT: 5
Fire: 100%
Freeze: 25%
Flash: 0%
Paralysis: 50%
Brainshock: 0%
Hypnosis: 99%
The Fobbies are like Foppies, and they can easily be cleared out with multi hitting attacks. The Uncontrollable Spheres can give the Broken Antenna as a 1/128 chance. Head northwest and then head southwest and go down the hole. Follow this path to get a Super bomb. Head back out and head north, then all the way west and down the ladder. Head all the way south for an IQ Capsule. Head up the first ladder you see going north and then go east for a Diadem of Kings, another one of Poo's ultimate equipment. Go back down the ladder and go north and up that ladder. Go east and then north and follow that path. Grab the Luck Capsule and go down the ladder. Follow this path, grabbing the Rock Candy along the way, and go up the first ladder you see. Then follow here, grab the Cup of Lifenoodles and go down the hole. Follow this path, grabbing the Spicy Jerky and go up the ladder. Go right and down the ladder, follow this path until you can get the Bottle of DXWater, then go back and up the ladder. Head southwest and grab the Rabbit's Foot, then go north and fight the "Your Sanctuary" boss of Lumine Hall, Electro Spector.
HP: 3092
PP: 80
OF: 148
DF: 203
SP: 29
GT: 47
Fire: 75%
Freeze: 75%
Flash: 0%
Paralysis: 0%
Brainshock: 50%
Hypnosis: 10%
Make sure you have the Franklin Badge. Use either Jeff's Shield Killer or Neutralizer to get rid of his shield if you like, then use high attacking PSI abilities and items, healing when you need to. Once he's done, go through the hole and record the seventh melody on your sound stone.
Previous: Pink Cloud
Next: Fire Spring