Eye Pods (131) / 200HP
Priority: Sculpture (173)
Damage: 0 (Stun)
Spawn: Eye Pods
Fish Man (527) / 400HP
Priority: None (Run Away)
Damage: 0
Spawn: Mr. Fish
Burning Man (457) / 2500HP
Priority: All
Damage: 10
Spawn: 114
(Contained by getting sprayed with a Hose, on second hit on a unit, insta-kill)
Door Man (303) / inf HP
Priority: All
Damage: 20
Spawn: anywhere
(Is wandering from the start, contained using Coffee, appears 1/10 times when opening a door)
Plague Doctor (049) / 2000HP
Priority: Foundation
Damage: inf
Spawn: Room 116
(Upon kill, they will spawn a "The Cured" entity, contained using Rod)
The Cured (049-2) / 400HP
Priority: All
Damage: 20
Spawn: anywhere
Sculpture (173) / 5000HP
Priority: All
Damage: inf
Spawn: The Sculpture
(Cannot move if there are 2 people in the room)
Wendigo (323) / 750HP
Priority: Foundation
Damage: 25
Spawn: 79B
Zombie (008-2) / 400HP
Priority: None
Damage: 20
Spawn: anywhere/71F
(Anyone hit by Zombie turns into a Zombie, to turn into a zombie, get infected by Zombie Pathogen (008))
Old Man (106) / 1500HP
Priority: Prisoners, attack other later
Damage: 50
Spawn: Old Man
(Teleports, drags you to a pocket dimension, 1/8 chance of surviving pocket dimension, contained through Femur Breaker in his chamber)
Scarlet Entities (354-2) / 260HP
Priority: None
Damage: 35
Spawn: Scarlet Lake
(Come from Scarlet Lake, spawn every 5 turns, cannot open doors)
Shadow Child (017) / 1500HP
Priority: None
Damage: 50 + 10
Spawn: Shadow Child
(Contained By Flashing UV Lamp on them, can cause malfunctions, does 10 damage to everyone in the same room)
Shy Guy (096) / 1500HP
Priority: None
Damage: inf
Spawn: Room 121
(1/3 chance to attack person in the same room, contained with Bag when not angry)
Masked Man (035) / 200HP
Priority: Foundation
Damage: (Wearer's Damage)
Spawn: The Mask
(Activated when someone puts on the mask)Â
Ork / 150HP
Priority: The Closest High Ranking Foundation Agent (O5-7, Squad Commando, or Site Director)
Damage: 60
Spawn: Foundation Cafeteria, After Cup of Ork in drunken.
The Vampire / 1000HP
Priority: Foundation
Damage: inf
Spawn: Room 112
(Everytime it gets a kill, it gains 250HP)