Candy (330)
Location: Foundation Area
(When eaten, it heals the player, but when used more than twice, the person who most recently used it will die)
Clockwork Machine (914)
Location: Light Containment
(When used, it will upgrade equipment, [damage = 10>15>50, variable = 1>3>5.] when one of the stats is maxed out, it cannot be maxed out anymore, for the sake of simplicity, you cannot put anything but weapons into 914)
Desert Tetrahedron (132)
Location: Research Wing
(Can be used by CI to gain $, each person can carry 1, and they get $250 each trip, to sell them, escape the building)
Explosive Bat (2398)
Damage: 1500
Location: Light Containment
(Will deal damage to user and target, can be sold for $500 at the surface, explodes automatically when in the same room as a D-Class or CI)
Eye Pods (131)
Location: Light Containment
(Will pursue, and stun 173)
Fish Man (527)
Location: Light Containment
(Runs away from everyone, just wanders about)
Jade Ring (714)
Location: Light Containment
(Gives immunity to all anomalous effects, can be sold in the Storage Bay for $1500 by CI)
Melancholy Lamp (316)
Location: Light Containment
(When turned on it makes the target sleepy, after 3 turns the target will not be able to go to another room)
Monolith (1050)
Location: Light Containment
(If room is looted, weapon stats will be changed to {50 x 10})
Panacea (500)
Location: Prison Zone -Â Medical Bay
(If used it will cure any bad effects from any source, there are only 12, can be sold in Room 51 for $750 by any team)
Sentient Coffee Machine (294)
Location: Foundation Cafeteria
(Can dispense 4 kinds of drinks, a Cup Of Coffee which will allow a unit to move 2 rooms per turn, a Cup Of Chill which will guarantee all variants hit, a Cup of Ork which turns the drinker into an Ork, and a Cup of Zombie Pathogen which turns the drinker into a Zombie)
Skeleton Key (005)
Location: Research Wing
(Unlocks any door, can be sold for $1200 by anyone in Storage Bay)
The Burger (4585)
Location: Foundation Area